Post by Conker on May 21, 2013 9:35:00 GMT -8
Basic Elements
Katon (??, Fire Release)
Raiton (??,Lightning Release)
F?ton (??,Wind Release)
Suiton (??, Water Release)
Doton (??,Earth Release)
Advanced / Kekkei Genkai Elements
Futton (Boil Release)
Sh?ton (Crystal Release)
Meiton (Dark Release)
Bakuton (Explosion Release)
Hy?ton (Ice Release)
Y?ton (Lava Release)
Jiton (Magnet Release)
Shakuton (Scorch Release)
K?ton (Steel Release)
Ranton (Storm Release)
Jinton (Swift Release)
Mokuton (Wood Release)
Chiton (Blood Release)
Kekkei Genkai (Non-Elemental Ones)
Ino-Shika-Ch? Jutsu
Nara Variant:
Akimichi Variant:
Ino-Shika-Ch?
F?m?shon Ino–Shika–Ch? – Formation Boar-Deer-Butterfly: Formation Ino–Shika–Ch? are formations used by the members of the Yamanaka, Nara, and Akimichi clans designed due to their long history of working together.
These formations are designed to use each member's abilities in the best way possible that complements the others'. This formation is usually done with flawless accuracy, which comes after working together - another testament of how close-knit the three clans are. This formation is not limited to any one specific technique of any of the clans but the respective clan members can use several of their respective clan's techniques in tandem to create different versions of this formation.
Rank:
Hand Seals: -
Cost:
Users:
Jashin
Inuzuka Clan
Ukon and Sakon's Kekkei Genkai
Kujaku My?h?
H?zuki Clan
Bij? and Jinch?riki Jutsu
All Bij?
Shukaku
Matayobi
Isobu
Son Gok?
Koku?
Saiken
Ch?mei
Gy?ki
Kurama
Seven Swordsman Jutsu
Hiramekarei
Kabutowari
Kiba
Kubikirib?ch?
Nuibari
Samehada
Shibuki
Other Techniques.
F?injutsu
Medical Techniques
Katon (??, Fire Release)
Taika Sh?metsu - Great Fire Annihilation: Chakra is kneaded inside the body before being converted into fire and expelled from the mouth in a massive wall of intense flames, which covers an expansive range. This makes the technique extremely difficult to either avoid or contain.
A-Rank
Hand Seals: Horse
Cost: 2000 Chakra
User: Emi
Kary? Endan - Fire Dragon Flame Bullet: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
B-Rank.
Hand Seals: Ram ? Horse ? Snake ? Dragon ? Rat ? Ox ? Tiger.
Cost: 800 Chakra
Users: Akuma, Genkumaru
G?ry?ka no Jutsu - Great Dragon Fire Technique: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
B-Rank.
Hand Seals: Tiger.
Cost: 800 Chakra
Users: Akuma, Genkumaru
Kurimuzinsupaid? Chiky? - Crimson Earth Spider: The user spews out fire that surrounds the enemy before transforming into a spider that attacks the enemy.
B-Rank
Hand Seals: Tiger-Horse-Rat-Dog-Tiger
Cost: 800 Chakra
User: Emi
Uzusenp?hi no Jutsu - Fire Whirlwind Vortex Technique - First, the user uses Fire Release: Flint Yagura to create a wall of fire in front of the enemy and then uses Wind Release: Whirlwind Fist to blow the flames into the enemy, creating a blazing firestorm that leaves the surrounding area scorched.
First jutsu: B-Rank, Second Jutsu: S-Rank
Hand seals: N/A
Cost: 800 / 6000 = 6800 total
User: Genkumaru
Kaen Senp? - Flame Whirlwind: Fire erupts around the user's body in a spiraling manner which is then launched towards the target.
B-Rank
Hand Seals: Monkey-Bird-Dog-Ram
Cost: 800 Chakra
User: Emi
Hiuchi Yagura - Flint Yagura - Gen shoots a small fireball at the ground and then expands it into a wall of fire.
B-Rank
Hand seals: Tiger - Rat - Boar - Monkey - Dog - Dragon – Horse
Cost: 800 Chakra
User: Genkumaru
G?kaky? no Jutsu - Great Fireball Technique: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most Genin should not be able to do this technique.
C-Rank.
Hand Seals: Horse ? Tiger or Snake ? Ram or Tiger ? Monkey ? Boar ? Horse ? Tiger.
Cost: 500 Chakra
Users: Akuma, Conker, Emi, Genkumaru
H?senka no Jutsu - Phoenix Sage Fire Technique: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
C-Rank.
Hand Seals: Rat ? Tiger ? Dog ? Ox ? Rabbit ? Tiger.
Cost: 500 Chakra
Users: Akuma, Genkumaru
Kasumi Enbu no Jutsu - Mist Blaze Dance Technique: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball or explosion.
C-Rank.
Hand Seals: Snake ? Ram ? Monkey ? Tiger.
Cost: 500 Chakra
Users: Akuma, Emi, Genkumaru
Hibashiri - Running Fire: This technique creates a stream of fire that can be manipulated into several forms before striking the target.
C-Rank
Hand Seals: Tiger
Cost: 500 Chakra
User: Emi
Ry?ka no Jutsu - Dragon Fire Jutsu: After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.
C-Rank
Handseals: Unspecified
Cost: 500 Chakra
User: Conker
Endan - Flame Bullet: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower.
Rank: C-Rank.
Hand Seals: Snake ? Ram ? Monkey ? Boar ? Horse ? Tiger.
Cost: 500 Chakra
Users: Emi, Genkumaru
Kary?dan - Fire Dragon Bullet: The user exhales a flame breath from their mouth directly at the target.
C-Rank
Hand Seals: Tiger
Cost: 500 Chakra
User: Emi
A-Rank
Hand Seals: Horse
Cost: 2000 Chakra
User: Emi
Kary? Endan - Fire Dragon Flame Bullet: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
B-Rank.
Hand Seals: Ram ? Horse ? Snake ? Dragon ? Rat ? Ox ? Tiger.
Cost: 800 Chakra
Users: Akuma, Genkumaru
G?ry?ka no Jutsu - Great Dragon Fire Technique: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
B-Rank.
Hand Seals: Tiger.
Cost: 800 Chakra
Users: Akuma, Genkumaru
Kurimuzinsupaid? Chiky? - Crimson Earth Spider: The user spews out fire that surrounds the enemy before transforming into a spider that attacks the enemy.
B-Rank
Hand Seals: Tiger-Horse-Rat-Dog-Tiger
Cost: 800 Chakra
User: Emi
Uzusenp?hi no Jutsu - Fire Whirlwind Vortex Technique - First, the user uses Fire Release: Flint Yagura to create a wall of fire in front of the enemy and then uses Wind Release: Whirlwind Fist to blow the flames into the enemy, creating a blazing firestorm that leaves the surrounding area scorched.
First jutsu: B-Rank, Second Jutsu: S-Rank
Hand seals: N/A
Cost: 800 / 6000 = 6800 total
User: Genkumaru
Kaen Senp? - Flame Whirlwind: Fire erupts around the user's body in a spiraling manner which is then launched towards the target.
B-Rank
Hand Seals: Monkey-Bird-Dog-Ram
Cost: 800 Chakra
User: Emi
Hiuchi Yagura - Flint Yagura - Gen shoots a small fireball at the ground and then expands it into a wall of fire.
B-Rank
Hand seals: Tiger - Rat - Boar - Monkey - Dog - Dragon – Horse
Cost: 800 Chakra
User: Genkumaru
G?kaky? no Jutsu - Great Fireball Technique: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most Genin should not be able to do this technique.
C-Rank.
Hand Seals: Horse ? Tiger or Snake ? Ram or Tiger ? Monkey ? Boar ? Horse ? Tiger.
Cost: 500 Chakra
Users: Akuma, Conker, Emi, Genkumaru
H?senka no Jutsu - Phoenix Sage Fire Technique: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
C-Rank.
Hand Seals: Rat ? Tiger ? Dog ? Ox ? Rabbit ? Tiger.
Cost: 500 Chakra
Users: Akuma, Genkumaru
Kasumi Enbu no Jutsu - Mist Blaze Dance Technique: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball or explosion.
C-Rank.
Hand Seals: Snake ? Ram ? Monkey ? Tiger.
Cost: 500 Chakra
Users: Akuma, Emi, Genkumaru
Hibashiri - Running Fire: This technique creates a stream of fire that can be manipulated into several forms before striking the target.
C-Rank
Hand Seals: Tiger
Cost: 500 Chakra
User: Emi
Ry?ka no Jutsu - Dragon Fire Jutsu: After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.
C-Rank
Handseals: Unspecified
Cost: 500 Chakra
User: Conker
Endan - Flame Bullet: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower.
Rank: C-Rank.
Hand Seals: Snake ? Ram ? Monkey ? Boar ? Horse ? Tiger.
Cost: 500 Chakra
Users: Emi, Genkumaru
Kary?dan - Fire Dragon Bullet: The user exhales a flame breath from their mouth directly at the target.
C-Rank
Hand Seals: Tiger
Cost: 500 Chakra
User: Emi
Raiton (??,Lightning Release)
Purazuma Booru - Plasma Ball: Using lightning elemental chakra the user is able to create an electric barrier around themselves and comrades if needed. The barrier defends against all oncoming Ninjutsu attacks and any Taijutsu that comes into contact with the barrier will cost it's user a dreadful shock. The barrier is used to protect oneself and also for stalling in order to prepare a more powerful Ninjutsu, the barrier however will not protect the user against genjutsu and will instantly be dispelled if any other jutsu use successfully used by the user. A skilled shinobi would use this technique to prepare any technique that may require time to use; medical ninja would use this technique in battle to heal injured allies without fear of enemy attackers. Once the electric barrier has weakened it takes time for it to recharge (4 posts maximum). The chakra used in the barrier's creation however is minimal.
Rank: S
Hand Seals: Unspecified
Cost: 8000 Chakra
User: Akio
Raimu Raito – Limelight: Limelight is a lightning-based technique that is used when all four users are placed in the cardinal directions. They will then join their lightning-chakra in the form of four connecting streams that shoot high into the sky above the target area. It will then create a lightning blast powerful enough to turn everything into ash within the area. It is considered one of the most powerful and destructive lightning release techniques. Despite this the jutsu takes a massive amount of chakra from all users and preparation time to perform is 4 posts. The range of the technique is 50 yards, and all users must remain stationary until the technique is performed.
Rank: S
Requirement: A team of four users performing the technique, all users must have Raiton as first element
Hand Seals: Unspecified
Cost: 8000 Chakra
User: Akio
Lightning Beast Running Technique: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
Rank: A-Rank.
Hand Seals: None.
Cost: 1700 Chakra
Users: Akuma, Conker, Genkumaru
Go Hibana Yubi no Jutsu - Five-Spark Finger Technique: The user creates a small ball of electricity on the tip of each finger that he can shoot out at any time he wishes, while the jutsu is active. (Gets 10 shots max before having to be re-used, though if they have less than 10 fingers, they only get as many shots as how many fingers they have) These balls of electricity travel very quickly and fade after traveling a range of 10 meters. Each ball is able to cause a convulsion and a light burn when they strike the target.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
User: Akio
Raivu Waiya-: Senk? - Live Wire: Flash: The user slams their palms to the ground and sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a very significant speed. This gush of electricity can travel to as far as twenty meters and is hard to dodge due to its speed.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
Users: Akio
Hiraishin - Lightning Release: Flying Thunder God: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. The user and opponent both take damage by the generated electricity (Raiton users are not harmed at all) although damage to the user is minimal. As long as the contact is made with the opponent they will continuously be electrocuted.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
User: Akio
Shich? Shibari - Four Pillar Binding: Shich? Shibari is a Ninjutsu technique utilizing the Lightning Element. To utilize this technique, the ANBU member will form the needed hand seal. Four large earthen pillars will rise to surround the target summon. Lightning will then be unleashed to stun the target. This will be the second attack in an elemental trio used by the ANBU. First will be Fuuton • Kazekiri to cut and immobilize the target. Then Shich? Shibari is used. Finally Doton • Otoshi Buta to imprison the summon in a gigantic sealed pot.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
Users: Akio, Conker
Gian - False Darkness: Once the user performs the required kata the technique allows them to emit a lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This makes it nearly impossible to evade.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
Users: Akio, Conker
Jibashi - Electromagnetic Murder: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water technique.
Rank: B-Rank.
Hand Seals: Boar ? Ram ? Snake ? Horse ? Dragon.
Cost: 725 Chakra
Users: Akio, Akuma, Genkumaru
Kaminari Shuriken - Lightning Shuriken: The user augments the shuriken with Raiton chakra then throws it above his enemy. This will rain down sever bolts of lightning towards the opponent, opening passing over or hitting them. This technique does not require the use of kata.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Raivu Waiya - Live Wire: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 10 meters.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Raiz? Ikazuchi wo Utte - Thunderbolt Strike: Using their weapon or hands, the user creates several thunderbolts that cut through the ground
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Sa-ji Furasshu - Surge Flash: Upon terminating his kata, the user's hands begin to light up with little sparks of electricity and then once he directs a thrust at a certain direction, they shoot out several waves of lightning glints.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Zapu Beamu - Zap Beam: The user performs a series of kata. The user then thrusts their hands into the air towards his target emitting a beam of electricity currents with the diameter of less than a foot directly at the target.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Kaminari Shibari - Thunder Binding: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the jutsu can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio
Kangekiha - Wave of Inspiration: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
Rank: B-Rank.
Hand Seals: Rabbit ? Dog ? Boar ? Ram ? Rat.
Cost: 725 Chakra
User: Akio, Akuma, Genkumaru
Raiton Kage Bunshin - Lightning Release Shadow Clone: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Rank: C-Rank.
Hand Seals: Clone Technique Seal.
Cost: 400 Chakra per Clone
Users: Akio, Akuma, Conker, Genkumaru
Hagane no Tsubasa - Wings of Steel: The user performs the needed kata to cause a rock-slide by sending a wave of electric energy upwards a cliff.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Raiton: Raiky? - Lightning Release: Lightning Ball: The user performs the needed kata, gathering chakra and creating electricity, creating a ball of electrical energy and launching it at the enemy.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
K?geki Boreto - Offensive Bolt: After a few kata the user charges his two metal projectiles, one in each hand, with electricity creating a bolt between them. The user can then throw them with the bolt in-between zapping anything that it passes through.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Kaminari Waia- Shokku - Lightning Wire Shock: This is a technique where the user attempts to conduct an electrical shock through a wire reaching to his target. Though this could be done at a lower rank, only this class of difficulty allows the user to create enough Description: for a harmful electrical current. This jutsu does not require the use of kata.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Dend? Underi - Electric Wave: The user prepares for this technique with a set of kata before attempting to send a circular planer faintly-yellow electric wave from their midsection expanding in all directions. The wave is basically to ward many enemies off, since it's painful to be touched by, because it stings many times.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio Dai
Magunechikkute - Magnetic Hands: A technique that does not require kata, the user's hand would become magnetic and they would be able to draw up silver, coins, jewelry, etc. This jutsu is powerful enough to be used to attract weapons up to as large as a f?ma shuriken to the user's hands, though there is still the danger of being cut by the weapon if the user isn't used to catching weapons in flight. A skilled user of the jutsu is able to use it to only slightly alter the path of a projectile, making them miss the user without having to catch them. This ability does not require the use of kata.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Denky? - Light Bulb: After performing the needed kata, a ball of light, about the size of a baseball, will appear in the hand of the user. This would allow them to see better when traveling around at night. It will wear away after five minutes of use.
D-Rank
Hand Seals: Unspecified
Cost: 87 Chakra
User: Akio Dai
Sanda-Hakushu - Thunder Clap: The user creates a massive clap of thunder overhead that is designed to intimidate the opponent or at least make them frightened enough to force an opening (i.e. jumping at the sound). An alternate use of the jutsu is to mask the sound of something else moving, which may be useful for stealth etc. When used by one who has mastered this jutsu, it can cause a temporary deafening of those near the user
D-Rank
Hand Seals: Unspecified
Cost: 87 Chakra
User: Akio
Seiteki Shokku - Static Shock: The user guides his Raiton chakra to settle a small amount of chakra at the tip or tips of a wielded electricity-conducting weapon. The chakra causes that area to glow with a yellow gleam and leave a trail of yellow light as it moves through the air. That tip will cause a very mild electrostatic shock to skin other than the user's that comes in contact with it. This does not require the use of kata
D-Rank
Hand Seals: Unspecified
Cost: 87 Chakra
User: Akio Dai
Kaminari Saiku - Lightning Trick: After the user performs a few kata and rubs his or her hands together the user concentrates chakra in their hands. After enough friction is created the user exerts the chakra while touching someone to give them an amplified static shock.
E-Rank
Hand Seals: Unspecified
Cost: 43 Chakra
User: Akio Dai
Rank: S
Hand Seals: Unspecified
Cost: 8000 Chakra
User: Akio
Raimu Raito – Limelight: Limelight is a lightning-based technique that is used when all four users are placed in the cardinal directions. They will then join their lightning-chakra in the form of four connecting streams that shoot high into the sky above the target area. It will then create a lightning blast powerful enough to turn everything into ash within the area. It is considered one of the most powerful and destructive lightning release techniques. Despite this the jutsu takes a massive amount of chakra from all users and preparation time to perform is 4 posts. The range of the technique is 50 yards, and all users must remain stationary until the technique is performed.
Rank: S
Requirement: A team of four users performing the technique, all users must have Raiton as first element
Hand Seals: Unspecified
Cost: 8000 Chakra
User: Akio
Lightning Beast Running Technique: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
Rank: A-Rank.
Hand Seals: None.
Cost: 1700 Chakra
Users: Akuma, Conker, Genkumaru
Go Hibana Yubi no Jutsu - Five-Spark Finger Technique: The user creates a small ball of electricity on the tip of each finger that he can shoot out at any time he wishes, while the jutsu is active. (Gets 10 shots max before having to be re-used, though if they have less than 10 fingers, they only get as many shots as how many fingers they have) These balls of electricity travel very quickly and fade after traveling a range of 10 meters. Each ball is able to cause a convulsion and a light burn when they strike the target.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
User: Akio
Raivu Waiya-: Senk? - Live Wire: Flash: The user slams their palms to the ground and sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a very significant speed. This gush of electricity can travel to as far as twenty meters and is hard to dodge due to its speed.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
Users: Akio
Hiraishin - Lightning Release: Flying Thunder God: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. The user and opponent both take damage by the generated electricity (Raiton users are not harmed at all) although damage to the user is minimal. As long as the contact is made with the opponent they will continuously be electrocuted.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
User: Akio
Shich? Shibari - Four Pillar Binding: Shich? Shibari is a Ninjutsu technique utilizing the Lightning Element. To utilize this technique, the ANBU member will form the needed hand seal. Four large earthen pillars will rise to surround the target summon. Lightning will then be unleashed to stun the target. This will be the second attack in an elemental trio used by the ANBU. First will be Fuuton • Kazekiri to cut and immobilize the target. Then Shich? Shibari is used. Finally Doton • Otoshi Buta to imprison the summon in a gigantic sealed pot.
A-Rank
Hand Seals: Unspecified
Cost: 1700 Chakra
Users: Akio, Conker
Gian - False Darkness: Once the user performs the required kata the technique allows them to emit a lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This makes it nearly impossible to evade.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
Users: Akio, Conker
Jibashi - Electromagnetic Murder: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water technique.
Rank: B-Rank.
Hand Seals: Boar ? Ram ? Snake ? Horse ? Dragon.
Cost: 725 Chakra
Users: Akio, Akuma, Genkumaru
Kaminari Shuriken - Lightning Shuriken: The user augments the shuriken with Raiton chakra then throws it above his enemy. This will rain down sever bolts of lightning towards the opponent, opening passing over or hitting them. This technique does not require the use of kata.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Raivu Waiya - Live Wire: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 10 meters.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Raiz? Ikazuchi wo Utte - Thunderbolt Strike: Using their weapon or hands, the user creates several thunderbolts that cut through the ground
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Sa-ji Furasshu - Surge Flash: Upon terminating his kata, the user's hands begin to light up with little sparks of electricity and then once he directs a thrust at a certain direction, they shoot out several waves of lightning glints.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Zapu Beamu - Zap Beam: The user performs a series of kata. The user then thrusts their hands into the air towards his target emitting a beam of electricity currents with the diameter of less than a foot directly at the target.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio Dai
Kaminari Shibari - Thunder Binding: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the jutsu can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls.
B-Rank
Hand Seals: Unspecified
Cost: 725 Chakra
User: Akio
Kangekiha - Wave of Inspiration: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
Rank: B-Rank.
Hand Seals: Rabbit ? Dog ? Boar ? Ram ? Rat.
Cost: 725 Chakra
User: Akio, Akuma, Genkumaru
Raiton Kage Bunshin - Lightning Release Shadow Clone: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Rank: C-Rank.
Hand Seals: Clone Technique Seal.
Cost: 400 Chakra per Clone
Users: Akio, Akuma, Conker, Genkumaru
Hagane no Tsubasa - Wings of Steel: The user performs the needed kata to cause a rock-slide by sending a wave of electric energy upwards a cliff.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Raiton: Raiky? - Lightning Release: Lightning Ball: The user performs the needed kata, gathering chakra and creating electricity, creating a ball of electrical energy and launching it at the enemy.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
K?geki Boreto - Offensive Bolt: After a few kata the user charges his two metal projectiles, one in each hand, with electricity creating a bolt between them. The user can then throw them with the bolt in-between zapping anything that it passes through.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Kaminari Waia- Shokku - Lightning Wire Shock: This is a technique where the user attempts to conduct an electrical shock through a wire reaching to his target. Though this could be done at a lower rank, only this class of difficulty allows the user to create enough Description: for a harmful electrical current. This jutsu does not require the use of kata.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Dend? Underi - Electric Wave: The user prepares for this technique with a set of kata before attempting to send a circular planer faintly-yellow electric wave from their midsection expanding in all directions. The wave is basically to ward many enemies off, since it's painful to be touched by, because it stings many times.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio Dai
Magunechikkute - Magnetic Hands: A technique that does not require kata, the user's hand would become magnetic and they would be able to draw up silver, coins, jewelry, etc. This jutsu is powerful enough to be used to attract weapons up to as large as a f?ma shuriken to the user's hands, though there is still the danger of being cut by the weapon if the user isn't used to catching weapons in flight. A skilled user of the jutsu is able to use it to only slightly alter the path of a projectile, making them miss the user without having to catch them. This ability does not require the use of kata.
C-Rank
Hand Seals: Unspecified
Cost: 400 Chakra
User: Akio
Denky? - Light Bulb: After performing the needed kata, a ball of light, about the size of a baseball, will appear in the hand of the user. This would allow them to see better when traveling around at night. It will wear away after five minutes of use.
D-Rank
Hand Seals: Unspecified
Cost: 87 Chakra
User: Akio Dai
Sanda-Hakushu - Thunder Clap: The user creates a massive clap of thunder overhead that is designed to intimidate the opponent or at least make them frightened enough to force an opening (i.e. jumping at the sound). An alternate use of the jutsu is to mask the sound of something else moving, which may be useful for stealth etc. When used by one who has mastered this jutsu, it can cause a temporary deafening of those near the user
D-Rank
Hand Seals: Unspecified
Cost: 87 Chakra
User: Akio
Seiteki Shokku - Static Shock: The user guides his Raiton chakra to settle a small amount of chakra at the tip or tips of a wielded electricity-conducting weapon. The chakra causes that area to glow with a yellow gleam and leave a trail of yellow light as it moves through the air. That tip will cause a very mild electrostatic shock to skin other than the user's that comes in contact with it. This does not require the use of kata
D-Rank
Hand Seals: Unspecified
Cost: 87 Chakra
User: Akio Dai
Kaminari Saiku - Lightning Trick: After the user performs a few kata and rubs his or her hands together the user concentrates chakra in their hands. After enough friction is created the user exerts the chakra while touching someone to give them an amplified static shock.
E-Rank
Hand Seals: Unspecified
Cost: 43 Chakra
User: Akio Dai
F?ton (??,Wind Release)
Repelling Wave - The user pulls in a massive mount of air all around him, and immediately forces it out in all directions. The jutsu works in a similar fashion as Shinra Tensei, it has the power to repel all jutsu under A rank, slowing anything above. The jutsu isn't as powerful as Shinra Tensei. It can't stop things in mid air, it simply repels them. The jutsu has no time in between uses, other than the time it takes to take in the mass of air. Most objects are also useless to this jutsu, the exception is air infused objects, and S class Katon jutsu.
Rank: S
Hand Seals: None
Cost: 10,000
User: Kurimuzon
Wind Armor - The user surrounds their body with layers of wind chakra that bends and cuts the air around them. This technique is used to drastically increase speed, reduce potential damage, make all wind nature jutsu more effective, and increase the raw power of physical attacks and cutting edges.
Rank: S
Hand Seals: None
Duration: 8 Posts
Cost: 10,000
Passive Ability: Speed increased by 5.
User: Kurimuzon
Void - The user performs hand seals, Dog, Rat, Ram, ox, Dragon, and claps his hands together. When the user pulls his hands apart, all the oxygen in the surrounding area will be pushed out, taking five seconds. There is a small area in the center where the jutsu doesn't take effect, about two feet all around, leaving an area where air can flow from above. The remaining area, about twenty yards all around, if completely void of oxygen. Inside this area no fire, water, air, or lightning jutsu can be used. However earth jutsu, and amatarasu can be used. In addition roots from existing plants, manipulated with Mokuton, can be used, but new plant life cannot be formed. Any Kekkei genkai comprised of any of the aforementioned unusable elements, cannot be used either. Anyone unlucky enough to get trapped inside the void will eventually suffocate, within five minutes at best, unless they don't escape. This jutsu works the same way as Suir? Sameodori no Jutsu, meaning it moves with the user. Being in the center, the user is able to use all jutsu he can normally, as long as it doesn't leave the two foot space that moves with them. This jutsu uses up huge amounts of chakra, the initial cost, and the per post cost.
Rank: S
Hand Seals: Dog, Rat, Ram, ox, Dragon.
Cost: 50,000 for activation, 50,000 per post, 10,000 movement
User: Kurimuzon
Air needle - Using the chakra control granted by the Gentle Fist, The user condenses the air around them and shapes it into needles to launch at a target. By using Byakugan, this technique can be used with great precision to hit very small targets such as bees. additionally, the air needles would be invisible to the naked eye. Note: this technique was created years ago by Kurimuzon, and adaptation of water needle.
A–Rank
Hand Seals:
Cost: 1400 chakra
User: Kurimuzon
Wind Blade Rotation - This technique utilizes Hakkesh? Kaiten, and Kaze no Yaiba, using them together making a much stronger jutsu. The user first begins by using Hakkesh? Kaiten, using wind to speed them up, they then form several Kaze no Yaiba. One new Kaze no Yaiba is made every two seconds. As the user continues to rotate, they release a multitude of wind blades in all directions. This acts as a powerful offense, and defense. It combines the cutting power of Kaze no Yaiba, with the speed and defensive capabilities of Hakkesh? Kaiten. This was discovered by Kurimuzon some years ago.
S-Rank
Hand Seals:
Cost: 6000 chakra
User: Kurimuzon
Oopan Hakai - Open Destruction: The user releases a pressurized wind bullet towards the centre of the battlefield that creates a whirlwind which draws his opponent towards it.
S-Rank
Hand Seals: None.
Cost: 6000 chakra
User: Genkumaru
Senp?ken - Whirlwind Fist: Genkumaru delivers a punch that releases a giant, adaptable whirlwind. This can be used in conjugation with Fire Release: Flint Yagura to create the Fire Whirlwind Vortex Technique.
Rank: S
Hand seals: None.
Cost: 6000 chakra
User: Genkumaru
Kakeami - Cast net: Using his Gunbai, Genkumaru creates multiple narrow currents of wind that form a large net of sorts. The winds generated from this technique, are sharp enough to slice deeply into an opponent even one enshrouded in the Raiton no Yoroi, which is renowned for giving tremendous durability.
Rank: S
Hand seals: Tiger - Dragon – Boar
Cost: 6000 chakra
User: Genkumaru
Kaze no Yaiba - This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is an unavoidable long sword which leaves very deep slashes on the target's body.
Rank: A-Rank
Hand Seals: None
Cost: 1,400 chakra
User: Kurimuzon
F?ton: F?jin no Jutsu – Dust Cloud Technique: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seal.
Rank: A-Rank
Hand Seals: Horse - Monkey - Bird.
Cost: 1400 chakra
User: Kurimuzon
Kazekiri no Jutsu - Wind Cutter Technique: Using an external source, the user creates a blade of wind which is capable of cutting through the enemy with ease.
Rank: A
hand seals: Tiger - Boar - Rat – Monkey
Cost: 1400 chakra
User: Genkumaru
Powerful Wind Wave - After forming the necessary seals, the user simply shoots out a blade of wind from their mouth.
Rank: B-Rank
Hand Seals: Bird - Hare - Horse - Ram.
Cost: 650 chakra
User: Kurimuzon
Shink?jin (Vacuum Blade): The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
B-Rank
Handseals: Unspecified
Cost: 650 chakra
Users: Conker, Kurimuzon
Shink? Taigyoku (Vacuum Great Sphere): A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
B-Rank
Handseals: Unspecified
Cost: 650 Chakra
User: Conker
Shink? Renpa (Vacuum Serial Waves): The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilized in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defenses of a complete Susano’o.
B-Rank
Handseals: Unspecified
Cost: 650 Chakra
User: Conker
Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique) - This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique.
Rank: B-Rank
Hand Seals: None
Cost: 650 Chakra
User: Kurimuzon
F?ton: Kazekiri no Jutsu (Wind Release: Wind Cutter Technique) - Using their chakra or a tool such as a war fan or a Gunbai to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease.
Rank: B-Rank
Hand Seals: Tiger - Rabbit - Dog - Ram - Dragon.
Cost: 650 Chakra
User: Kurimuzon
Repp?sh? (Gale Palm): A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
C-Rank
Handseals: Unspecified
Cost: 300 chakra
User: Conker
Shink?gyoku (Vacuum Sphere): The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
C-Rank
Handseals: Unspecified
Cost: 300 Chakra
Users: Conker, Kurimuzon
Shink?ha (Vacuum Wave): The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
C-Rank
Handseals: Unspecified
Cost: 300 Chakra
Users: Conker, Kurimuzon
Wind Release Stream - By blowing air from their mouth, the user is able to change direction while in mid-air at high speeds. It was also shown that it can also be used to blow up a dust cloud, concealing one's location and movements.
Rank: C-Rank
Hand Seals: None
Cost: 300 chakra
User: Kurimuzon
Daitoppa (Great Breakthrough) - This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Rank: C-Rank
Hand Seals: Tiger - Ox - Dog - Rabbit - Snake.
Cost: 300 chakra
Users: Conker, Kurimuzon
Twister Shot - The user seemingly releases a stream of wind infused chakra from their mouth that takes on the form of a twister to attack the enemy. This jutsu has the ability to push things away and cut them to ribbons.
Rank: C-Rank
Hand Seals: None
Cost: 300
User: Kurimuzon
Kaze Bunshin no Jutsu (Win Clone Technique) - The user uses his/her chakra to make a clone created from wind to help in battle. If the Wind clone is damaged, the clone can disperse itself and later reform to help its creator.
Rank: D-Rank
Hand Seals: None
Cost: 75 chakra per clone
User: Kurimuzon
Rank: S
Hand Seals: None
Cost: 10,000
User: Kurimuzon
Wind Armor - The user surrounds their body with layers of wind chakra that bends and cuts the air around them. This technique is used to drastically increase speed, reduce potential damage, make all wind nature jutsu more effective, and increase the raw power of physical attacks and cutting edges.
Rank: S
Hand Seals: None
Duration: 8 Posts
Cost: 10,000
Passive Ability: Speed increased by 5.
User: Kurimuzon
Void - The user performs hand seals, Dog, Rat, Ram, ox, Dragon, and claps his hands together. When the user pulls his hands apart, all the oxygen in the surrounding area will be pushed out, taking five seconds. There is a small area in the center where the jutsu doesn't take effect, about two feet all around, leaving an area where air can flow from above. The remaining area, about twenty yards all around, if completely void of oxygen. Inside this area no fire, water, air, or lightning jutsu can be used. However earth jutsu, and amatarasu can be used. In addition roots from existing plants, manipulated with Mokuton, can be used, but new plant life cannot be formed. Any Kekkei genkai comprised of any of the aforementioned unusable elements, cannot be used either. Anyone unlucky enough to get trapped inside the void will eventually suffocate, within five minutes at best, unless they don't escape. This jutsu works the same way as Suir? Sameodori no Jutsu, meaning it moves with the user. Being in the center, the user is able to use all jutsu he can normally, as long as it doesn't leave the two foot space that moves with them. This jutsu uses up huge amounts of chakra, the initial cost, and the per post cost.
Rank: S
Hand Seals: Dog, Rat, Ram, ox, Dragon.
Cost: 50,000 for activation, 50,000 per post, 10,000 movement
User: Kurimuzon
Air needle - Using the chakra control granted by the Gentle Fist, The user condenses the air around them and shapes it into needles to launch at a target. By using Byakugan, this technique can be used with great precision to hit very small targets such as bees. additionally, the air needles would be invisible to the naked eye. Note: this technique was created years ago by Kurimuzon, and adaptation of water needle.
A–Rank
Hand Seals:
Cost: 1400 chakra
User: Kurimuzon
Wind Blade Rotation - This technique utilizes Hakkesh? Kaiten, and Kaze no Yaiba, using them together making a much stronger jutsu. The user first begins by using Hakkesh? Kaiten, using wind to speed them up, they then form several Kaze no Yaiba. One new Kaze no Yaiba is made every two seconds. As the user continues to rotate, they release a multitude of wind blades in all directions. This acts as a powerful offense, and defense. It combines the cutting power of Kaze no Yaiba, with the speed and defensive capabilities of Hakkesh? Kaiten. This was discovered by Kurimuzon some years ago.
S-Rank
Hand Seals:
Cost: 6000 chakra
User: Kurimuzon
Oopan Hakai - Open Destruction: The user releases a pressurized wind bullet towards the centre of the battlefield that creates a whirlwind which draws his opponent towards it.
S-Rank
Hand Seals: None.
Cost: 6000 chakra
User: Genkumaru
Senp?ken - Whirlwind Fist: Genkumaru delivers a punch that releases a giant, adaptable whirlwind. This can be used in conjugation with Fire Release: Flint Yagura to create the Fire Whirlwind Vortex Technique.
Rank: S
Hand seals: None.
Cost: 6000 chakra
User: Genkumaru
Kakeami - Cast net: Using his Gunbai, Genkumaru creates multiple narrow currents of wind that form a large net of sorts. The winds generated from this technique, are sharp enough to slice deeply into an opponent even one enshrouded in the Raiton no Yoroi, which is renowned for giving tremendous durability.
Rank: S
Hand seals: Tiger - Dragon – Boar
Cost: 6000 chakra
User: Genkumaru
Kaze no Yaiba - This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is an unavoidable long sword which leaves very deep slashes on the target's body.
Rank: A-Rank
Hand Seals: None
Cost: 1,400 chakra
User: Kurimuzon
F?ton: F?jin no Jutsu – Dust Cloud Technique: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seal.
Rank: A-Rank
Hand Seals: Horse - Monkey - Bird.
Cost: 1400 chakra
User: Kurimuzon
Kazekiri no Jutsu - Wind Cutter Technique: Using an external source, the user creates a blade of wind which is capable of cutting through the enemy with ease.
Rank: A
hand seals: Tiger - Boar - Rat – Monkey
Cost: 1400 chakra
User: Genkumaru
Powerful Wind Wave - After forming the necessary seals, the user simply shoots out a blade of wind from their mouth.
Rank: B-Rank
Hand Seals: Bird - Hare - Horse - Ram.
Cost: 650 chakra
User: Kurimuzon
Shink?jin (Vacuum Blade): The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
B-Rank
Handseals: Unspecified
Cost: 650 chakra
Users: Conker, Kurimuzon
Shink? Taigyoku (Vacuum Great Sphere): A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
B-Rank
Handseals: Unspecified
Cost: 650 Chakra
User: Conker
Shink? Renpa (Vacuum Serial Waves): The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilized in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defenses of a complete Susano’o.
B-Rank
Handseals: Unspecified
Cost: 650 Chakra
User: Conker
Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique) - This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique.
Rank: B-Rank
Hand Seals: None
Cost: 650 Chakra
User: Kurimuzon
F?ton: Kazekiri no Jutsu (Wind Release: Wind Cutter Technique) - Using their chakra or a tool such as a war fan or a Gunbai to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease.
Rank: B-Rank
Hand Seals: Tiger - Rabbit - Dog - Ram - Dragon.
Cost: 650 Chakra
User: Kurimuzon
Repp?sh? (Gale Palm): A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
C-Rank
Handseals: Unspecified
Cost: 300 chakra
User: Conker
Shink?gyoku (Vacuum Sphere): The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
C-Rank
Handseals: Unspecified
Cost: 300 Chakra
Users: Conker, Kurimuzon
Shink?ha (Vacuum Wave): The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
C-Rank
Handseals: Unspecified
Cost: 300 Chakra
Users: Conker, Kurimuzon
Wind Release Stream - By blowing air from their mouth, the user is able to change direction while in mid-air at high speeds. It was also shown that it can also be used to blow up a dust cloud, concealing one's location and movements.
Rank: C-Rank
Hand Seals: None
Cost: 300 chakra
User: Kurimuzon
Daitoppa (Great Breakthrough) - This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Rank: C-Rank
Hand Seals: Tiger - Ox - Dog - Rabbit - Snake.
Cost: 300 chakra
Users: Conker, Kurimuzon
Twister Shot - The user seemingly releases a stream of wind infused chakra from their mouth that takes on the form of a twister to attack the enemy. This jutsu has the ability to push things away and cut them to ribbons.
Rank: C-Rank
Hand Seals: None
Cost: 300
User: Kurimuzon
Kaze Bunshin no Jutsu (Win Clone Technique) - The user uses his/her chakra to make a clone created from wind to help in battle. If the Wind clone is damaged, the clone can disperse itself and later reform to help its creator.
Rank: D-Rank
Hand Seals: None
Cost: 75 chakra per clone
User: Kurimuzon
Suiton (??, Water Release)
Senshokuk? - A Thousand Feeding Sharks: A much more powerful version of Goshokuzame, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
Rank: S-Rank.
Hand Seals: Put both hand palms together then slam one hand on the water's surface.
Cost: 4000 chakra for every 100 sharks. Full technique – 40,000 chakra
Users: Akuma, Genkumaru
Dai Bakusui Sh?ha - Great Exploding Water Colliding Wave: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original.
Rank: S-Rank.
Hand Seals: Ram.
Cost: 4000 Chakra
Users: Akuma, Genkumaru
Daik?dan no Jutsu - Great Shark Bullet Technique: A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
Rank: S-Rank.
Hand Seals: Clap ? Snake ? Technique Specific Seal.
Cost: 4000 chakra per shark.
Users: Akuma, Genkumaru
Amesuik?ha - Rain Water Shark Wave: The user slams their palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Rank: A-Rank.
Hand Seals: Ram ? Clone seal ? Dog ? Technique specific seal ? Rat ? Ram ? Clone seal ? Dog ? Technique specific seal ? Rat ? Ram.
Cost: 1100 chakra
User: Akuma, Genkumaru, Kamio
Daibakufu no Jutsu - Great Waterfall Technique: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced Ninjutsu, and activating this technique requires a fair amount of chakra.
Rank: B-Rank.
Hand Seals: Tiger ? Ox ? Monkey ? Rabbit ? Ram ? Boar ? Ox ? Horse ? Monkey ? Tiger ? Dog ? Tiger ? Snake ? Tiger ? Ox ? Monkey ? Rabbit ? Bird.
Cost: 575 chakra
Users: Akuma, Genkumaru, Kamio
Suiry?dan no Jutsu - Water Dragon Bullet Technique: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
Rank: B-Rank.
Hand Seals: Ox ? Monkey ? Hare ? Rat ? Boar ? Bird ? Ox ? Horse ? Bird ? Rat ? Tiger ? Dog ? Tiger ? Snake ? Ox ? Ram ? Snake ? Boar ? Ram ? Rat ? Yang Water ? Monkey ? Bird ? Dragon ? Bird ? Ox ? Horse ? Ram ? Tiger ? Snake ? Rat ? Monkey ? Hare ? Boar ? Dragon ? Ram ? Rat ? Ox ? Monkey ? Bird ? Yang Water ? Rat ? Boar ? Bird.
Cost: 575 Chakra per Water Dragon
Users: Akuma, Genkumaru, Kamio
Suijinheki - Water Encampment Wall: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Rank: B-Rank.
Hand Seals: Tiger ? Snake ? Rat ? Snake ? Tiger.
Cost: 575 chakra to create. 250 chakra per post to maintain.
Users: Akuma, Genkumaru, Kamio
Suigadan - Water Fang Bullet: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Rank: B-Rank.
Hand Seals: None.
Cost: 575 chakra per “fang”
Users: Akuma, Genkumaru, Kamio
Suish?ha - Water Colliding Wave: This technique allows the user to make a spiraling vortex of water. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
Rank: B-Rank.
Hand Seals: Clap hands.
Cost: 575 chakra
Users: Akuma, Genkumaru, Kamio
Suik?dan no Jutsu - Water Shark Bullet Technique: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
Rank: B-Rank.
Hand Seals: Tiger ? Ox ? Dragon ? Hare ? Dog ? Bird ? Rat ? Clone seal ? Dragon ? Ram.
Cost: 575 Chakra
Users: Akuma, Genkumaru, Kamio
Kok? no Jutsu - Black Rain Technique: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Rank: B-Rank.
Hand Seals: Ram ? Snake ? Tiger.
Cost: 575 chakra
Users: Akuma, Emi, Genkumaru, Kamio
Bakusui Sh?ha - Exploding Water Colliding Wave: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
Rank: B-Rank.
Hand Seals: Snake.
Cost: 575 chakra initially. Chakra can be increased to create more water.
Users: Akuma, Emi, Genkumaru, Kamio
Goshokuzame - Five Feeding Sharks: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks have the ability to regenerate from surrounding water, making them difficult to destroy, this however requires additional chakra.
Rank: B-Rank.
Hand Seals: Put both hand palms together then slam one hand on the water's surface.
Cost: 575 chakra per Shark. 2875 chakra for entire Jutsu
Users: Akuma, Genkumaru, Kamio
Rekk? Suigeki - Cold Sky Water Attack: The user shoots numerous darts of ice from their mouth at high speeds which can shatter rock.
B-Rank
Hand Seals: Ox-Horse-Ram
Cost: 575 Chakra
User: Emi
Mizu Bunshin no Jutsu - Water Clone - The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C-Rank.
Hand Seals: Tiger.
Cost: 200 chakra per clone
User: Akuma, Genkumaru, Kamio
Suir? no Jutsu - Water Prison - This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated by Zabuza Momochi. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
Rank: C-Rank.
Hand Seals: Snake ? Ram ? Horse ? Hare ? Ram ? Horse ? Hare ? Hands spread in front palms out.
Cost: 200 chakra to initiate, 100 chakra per post to maintain.
User: Akuma, Genkumaru, Kamio
Tepp?dama – Gunshot: The user kneads chakra, converts it into water, then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. Water near the user is a not requirement of this technique.
C-Rank
Hand Seals: Tiger
Cost: 200 chakra
User: Emi
Suiben - Water Whip: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra into the victim wrapped in it.
C-Rank
Hand Seals: Rat-Dog-Ox
Cost: 200 Chakra
User: Emi
Mizudepp? - Water Gun: Using this technique, the user can blast off a wave of high speed water from their mouth with extreme precision and force.
C-Rank
Hand Seals: Ram-Bird-Boar-Monkey-Ram
Cost: 200
User: Emi
Mizuame Nabara - Starch Syrup Capturing Field: The user spits out high-viscosity, chakra infused water, aimed at a surface of a wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility.
C-Rank
Hand Seals: Ram-Tiger
Cost: 200 Chakra
User: Emi
Rank: S-Rank.
Hand Seals: Put both hand palms together then slam one hand on the water's surface.
Cost: 4000 chakra for every 100 sharks. Full technique – 40,000 chakra
Users: Akuma, Genkumaru
Dai Bakusui Sh?ha - Great Exploding Water Colliding Wave: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original.
Rank: S-Rank.
Hand Seals: Ram.
Cost: 4000 Chakra
Users: Akuma, Genkumaru
Daik?dan no Jutsu - Great Shark Bullet Technique: A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
Rank: S-Rank.
Hand Seals: Clap ? Snake ? Technique Specific Seal.
Cost: 4000 chakra per shark.
Users: Akuma, Genkumaru
Amesuik?ha - Rain Water Shark Wave: The user slams their palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Rank: A-Rank.
Hand Seals: Ram ? Clone seal ? Dog ? Technique specific seal ? Rat ? Ram ? Clone seal ? Dog ? Technique specific seal ? Rat ? Ram.
Cost: 1100 chakra
User: Akuma, Genkumaru, Kamio
Daibakufu no Jutsu - Great Waterfall Technique: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced Ninjutsu, and activating this technique requires a fair amount of chakra.
Rank: B-Rank.
Hand Seals: Tiger ? Ox ? Monkey ? Rabbit ? Ram ? Boar ? Ox ? Horse ? Monkey ? Tiger ? Dog ? Tiger ? Snake ? Tiger ? Ox ? Monkey ? Rabbit ? Bird.
Cost: 575 chakra
Users: Akuma, Genkumaru, Kamio
Suiry?dan no Jutsu - Water Dragon Bullet Technique: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
Rank: B-Rank.
Hand Seals: Ox ? Monkey ? Hare ? Rat ? Boar ? Bird ? Ox ? Horse ? Bird ? Rat ? Tiger ? Dog ? Tiger ? Snake ? Ox ? Ram ? Snake ? Boar ? Ram ? Rat ? Yang Water ? Monkey ? Bird ? Dragon ? Bird ? Ox ? Horse ? Ram ? Tiger ? Snake ? Rat ? Monkey ? Hare ? Boar ? Dragon ? Ram ? Rat ? Ox ? Monkey ? Bird ? Yang Water ? Rat ? Boar ? Bird.
Cost: 575 Chakra per Water Dragon
Users: Akuma, Genkumaru, Kamio
Suijinheki - Water Encampment Wall: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Rank: B-Rank.
Hand Seals: Tiger ? Snake ? Rat ? Snake ? Tiger.
Cost: 575 chakra to create. 250 chakra per post to maintain.
Users: Akuma, Genkumaru, Kamio
Suigadan - Water Fang Bullet: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Rank: B-Rank.
Hand Seals: None.
Cost: 575 chakra per “fang”
Users: Akuma, Genkumaru, Kamio
Suish?ha - Water Colliding Wave: This technique allows the user to make a spiraling vortex of water. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
Rank: B-Rank.
Hand Seals: Clap hands.
Cost: 575 chakra
Users: Akuma, Genkumaru, Kamio
Suik?dan no Jutsu - Water Shark Bullet Technique: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
Rank: B-Rank.
Hand Seals: Tiger ? Ox ? Dragon ? Hare ? Dog ? Bird ? Rat ? Clone seal ? Dragon ? Ram.
Cost: 575 Chakra
Users: Akuma, Genkumaru, Kamio
Kok? no Jutsu - Black Rain Technique: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Rank: B-Rank.
Hand Seals: Ram ? Snake ? Tiger.
Cost: 575 chakra
Users: Akuma, Emi, Genkumaru, Kamio
Bakusui Sh?ha - Exploding Water Colliding Wave: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
Rank: B-Rank.
Hand Seals: Snake.
Cost: 575 chakra initially. Chakra can be increased to create more water.
Users: Akuma, Emi, Genkumaru, Kamio
Goshokuzame - Five Feeding Sharks: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks have the ability to regenerate from surrounding water, making them difficult to destroy, this however requires additional chakra.
Rank: B-Rank.
Hand Seals: Put both hand palms together then slam one hand on the water's surface.
Cost: 575 chakra per Shark. 2875 chakra for entire Jutsu
Users: Akuma, Genkumaru, Kamio
Rekk? Suigeki - Cold Sky Water Attack: The user shoots numerous darts of ice from their mouth at high speeds which can shatter rock.
B-Rank
Hand Seals: Ox-Horse-Ram
Cost: 575 Chakra
User: Emi
Mizu Bunshin no Jutsu - Water Clone - The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C-Rank.
Hand Seals: Tiger.
Cost: 200 chakra per clone
User: Akuma, Genkumaru, Kamio
Suir? no Jutsu - Water Prison - This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated by Zabuza Momochi. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
Rank: C-Rank.
Hand Seals: Snake ? Ram ? Horse ? Hare ? Ram ? Horse ? Hare ? Hands spread in front palms out.
Cost: 200 chakra to initiate, 100 chakra per post to maintain.
User: Akuma, Genkumaru, Kamio
Tepp?dama – Gunshot: The user kneads chakra, converts it into water, then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. Water near the user is a not requirement of this technique.
C-Rank
Hand Seals: Tiger
Cost: 200 chakra
User: Emi
Suiben - Water Whip: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra into the victim wrapped in it.
C-Rank
Hand Seals: Rat-Dog-Ox
Cost: 200 Chakra
User: Emi
Mizudepp? - Water Gun: Using this technique, the user can blast off a wave of high speed water from their mouth with extreme precision and force.
C-Rank
Hand Seals: Ram-Bird-Boar-Monkey-Ram
Cost: 200
User: Emi
Mizuame Nabara - Starch Syrup Capturing Field: The user spits out high-viscosity, chakra infused water, aimed at a surface of a wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility.
C-Rank
Hand Seals: Ram-Tiger
Cost: 200 Chakra
User: Emi
Doton (??,Earth Release)
Iwa no Yoroi - This technique makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armour that is transparent and is only visible when light reflects off it. Despite encasing the user's body, the armour has no apparent affect on the user's speed or agility. The armour is shown to be able to defend from all forms of blunt-force trauma. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls. Because this technique works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed. While powerful, it is highly absorbent and too much water will eventually affect the user's mobility and reduce its defensive might. Also, if in a muddy terrain, the user's excess weight can lead to sinking under.
Rank: S
Hand Seals: None
Cost: 10,000
User: Kurimuzon
Destructive Rising Rock Pillars - This technique causes gigantic pillars of rock to forcefully emerge from the ground, causing shockwaves in the process that flatten the ground around them and cause devastating damage to the enemy. Because it goes in all directions and causes such large shockwaves, this technique is perfect against a large number of foes, though there is the possibility of hurting one's own allies.
Rank: A
Hand Seals: None
Cost: 1,500
User: Kurimuzon
Dosekiry? - The user creates a dragon made from the ground to attack the opponent.
Rank: A
Hand Seals: Horse - Dog - Bird - Ox - Snakes
Cost: 1350
User: Kurimuzon
Taj? Dory?heki - Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. Using a pre-existing source of earth however, it allows the user to create multiple walls of earth, further fortifying their defense, so that even while the outer walls are destroyed the inner ones are still left intact.
Rank: A
Hand Seals: Tiger - Hare - Boar - Dog
Cost: 1,600
User: Kurimuzon
Doton Kekkai: Dor? D?mu - This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. Chakra must be evenly distributed throughout the dome, or it can be broken in a weak spot. The higher the users chakra control is, the better the jutsu will be. 1-4 two weak spots, 5-9 one weak spot, 10 no weak spots. If the user has 10 chakra control, the barrier will be nearly unbreakable, it would take no less than an A rank Raiton jutsu.
Rank: B
Hand Seals: None
Cost: 800
User: Kurimuzon
K?ka Jutsu - By utilizing earth-based chakra, the user creates an armour of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
Rank: B
Hand Seals: None
Cost: 675
Dory?dan (Earth Dragon Projectile) - When used with Earth Release: Earth Flow River, this technique can create a dragon-like head to fire balls of mud at an opponent. This can also be combined with a fire technique to shoot searing hot rock towards an opponent.
Rank: B
Hand Seals: Ram - Horse - Dragon
Cost: 550
User: Kurimuzon
Arijigoku no Jutsu (Ant Lion Technique) - This technique causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Rank: B
Hand Seals: Ram
Cost: B - 500 A - 1,000, S - 5,000
User: Kurimuzon
Ganban Ky? (Rock Plate Coffin) - This technique allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Rank: B
Hand Seals: Rat
Cost: 600
User: Kurimuzon
Tsuchi Kair? (Earth Corridor) - This technique causes the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
Rank: B
Hand Seals: Snake
Cost: 600
User: Kurimuzon
Earth Dome - The user creates a dome constructed from the earth that can protect them from external attacks. Blocks most B rank jutsu, Raiton is exempt from this.
Rank: B
Hand Seals: None
Cost: 650
User: Kurimuzon
Dory?katsu - By flowing concentrated chakra from one's palms into the Dragon Veins (??, Ry?myaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack. Note: Requires chakra control 7
Rank: B
Hand Seals: Rabbit - Boar - Rat - Horse - Tiger - Snake
Cost: 750
User: Kurimuzon
Dory? J?heki (Earth Style Rampart) - This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
Rank: B
Hand Seals: Tiger
Cost: 800
User: Kurimuzon
Domu (Earth Spear) - The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release Ninjutsu.
Rank: B
Hand Seals: Snake
Cost: 550
User: Kurimuzon
Dory?heki (Earth Style Wall) - The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth.
Rank: B
Hand Seals: Tiger - Hare - Boar - Dog
Cost: 800
User: Kurimuzon
Retsudo Tensh? - Revolving Split Earth Palm: Doton • Retsudo Tensh? is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
C-Rank
Handseals:
Cost: 100 Chakra
User: Conker
Moguragakure no Jutsu - Hiding like a Mole: Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
C-Rank
Handseals:
Cost: 100 Chakra
Users: Conker, Kurimuzon
Doro Gaeshi - Mud Overturn: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
C-Rank
Handseals:
Cost: 100 chakra
Users: Conker, Kurimuzon
Otoshibuta (Covering Lid) - The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them.
Rank: C
Hand Seals: Snake
Cost: 350
Users: Conker, Kurimuzon
Rock Fist: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
Rank: C
Hand Seals: Snake
Cost: 500
User: Kurimuzon
Great Mud River - After forming the needed hand seal, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Rank: C
Hand Seals: Tiger
Cost: 200
User: Kurimuzon
Doroku Gaeshi - creates a large wall of earth in front of him. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Rank: C
Hand Seals: None
Cost: 300
User: Kurimuzon
Doch?baku - The user sends a landslide of earth towards the target.
Rank: C
Hand Seals: None
Cost: 450
User: Kurimuzon
Chid?kaku - This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
Rank: C
Hand Seals: None
Cost: 500
User: Kurimuzon
Mud Wolves - A trap technique that is activated upon coming in contact with the opponent's chakra. The user uses a scroll to lay a trap where mud will shape into wolves that will attack the enemy. Despite being damaged, the wolves will simply reform, keeping the enemy occupied while the user makes a getaway. The only drawback about this technique is that is time-consuming to set up and will allow the opponent to catch up.
Rank: C
Hand Seals: None
Cost: 500
User: Kurimuzon
Shinj? Zanshu no Jutsu - Double Suicide Decapitation: Doton • Shinj? Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
D-Rank
Cost: 50 Chakra
User: Conker
Doton Kage Bunshin (Earth Release Clone) - This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place
Rank: D
Hand Seals: None
Cost: 50 chakra per clone
User: Conker, Kurimuzon
Iwagakure no Jutsu (Hiding in the Rocks techniques) - This technique allows the user to blend into rocks and then move in and out of other rocks undetected.
Rank: D
Hand Seals:
Cost: 50
User: Kurimuzon
Doton: Doro H?shi (Mud Silhouette) - This technique lets the user summon a river of mud. This technique can have water added to it to speed up the flow and increase its power.
Rank: D
Hand Seals: None
Cost: 100
User: Kurimuzon
Rank: S
Hand Seals: None
Cost: 10,000
User: Kurimuzon
Destructive Rising Rock Pillars - This technique causes gigantic pillars of rock to forcefully emerge from the ground, causing shockwaves in the process that flatten the ground around them and cause devastating damage to the enemy. Because it goes in all directions and causes such large shockwaves, this technique is perfect against a large number of foes, though there is the possibility of hurting one's own allies.
Rank: A
Hand Seals: None
Cost: 1,500
User: Kurimuzon
Dosekiry? - The user creates a dragon made from the ground to attack the opponent.
Rank: A
Hand Seals: Horse - Dog - Bird - Ox - Snakes
Cost: 1350
User: Kurimuzon
Taj? Dory?heki - Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. Using a pre-existing source of earth however, it allows the user to create multiple walls of earth, further fortifying their defense, so that even while the outer walls are destroyed the inner ones are still left intact.
Rank: A
Hand Seals: Tiger - Hare - Boar - Dog
Cost: 1,600
User: Kurimuzon
Doton Kekkai: Dor? D?mu - This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. Chakra must be evenly distributed throughout the dome, or it can be broken in a weak spot. The higher the users chakra control is, the better the jutsu will be. 1-4 two weak spots, 5-9 one weak spot, 10 no weak spots. If the user has 10 chakra control, the barrier will be nearly unbreakable, it would take no less than an A rank Raiton jutsu.
Rank: B
Hand Seals: None
Cost: 800
User: Kurimuzon
K?ka Jutsu - By utilizing earth-based chakra, the user creates an armour of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
Rank: B
Hand Seals: None
Cost: 675
Dory?dan (Earth Dragon Projectile) - When used with Earth Release: Earth Flow River, this technique can create a dragon-like head to fire balls of mud at an opponent. This can also be combined with a fire technique to shoot searing hot rock towards an opponent.
Rank: B
Hand Seals: Ram - Horse - Dragon
Cost: 550
User: Kurimuzon
Arijigoku no Jutsu (Ant Lion Technique) - This technique causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Rank: B
Hand Seals: Ram
Cost: B - 500 A - 1,000, S - 5,000
User: Kurimuzon
Ganban Ky? (Rock Plate Coffin) - This technique allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Rank: B
Hand Seals: Rat
Cost: 600
User: Kurimuzon
Tsuchi Kair? (Earth Corridor) - This technique causes the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
Rank: B
Hand Seals: Snake
Cost: 600
User: Kurimuzon
Earth Dome - The user creates a dome constructed from the earth that can protect them from external attacks. Blocks most B rank jutsu, Raiton is exempt from this.
Rank: B
Hand Seals: None
Cost: 650
User: Kurimuzon
Dory?katsu - By flowing concentrated chakra from one's palms into the Dragon Veins (??, Ry?myaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack. Note: Requires chakra control 7
Rank: B
Hand Seals: Rabbit - Boar - Rat - Horse - Tiger - Snake
Cost: 750
User: Kurimuzon
Dory? J?heki (Earth Style Rampart) - This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
Rank: B
Hand Seals: Tiger
Cost: 800
User: Kurimuzon
Domu (Earth Spear) - The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release Ninjutsu.
Rank: B
Hand Seals: Snake
Cost: 550
User: Kurimuzon
Dory?heki (Earth Style Wall) - The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth.
Rank: B
Hand Seals: Tiger - Hare - Boar - Dog
Cost: 800
User: Kurimuzon
Retsudo Tensh? - Revolving Split Earth Palm: Doton • Retsudo Tensh? is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
C-Rank
Handseals:
Cost: 100 Chakra
User: Conker
Moguragakure no Jutsu - Hiding like a Mole: Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
C-Rank
Handseals:
Cost: 100 Chakra
Users: Conker, Kurimuzon
Doro Gaeshi - Mud Overturn: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
C-Rank
Handseals:
Cost: 100 chakra
Users: Conker, Kurimuzon
Otoshibuta (Covering Lid) - The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them.
Rank: C
Hand Seals: Snake
Cost: 350
Users: Conker, Kurimuzon
Rock Fist: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
Rank: C
Hand Seals: Snake
Cost: 500
User: Kurimuzon
Great Mud River - After forming the needed hand seal, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Rank: C
Hand Seals: Tiger
Cost: 200
User: Kurimuzon
Doroku Gaeshi - creates a large wall of earth in front of him. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Rank: C
Hand Seals: None
Cost: 300
User: Kurimuzon
Doch?baku - The user sends a landslide of earth towards the target.
Rank: C
Hand Seals: None
Cost: 450
User: Kurimuzon
Chid?kaku - This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
Rank: C
Hand Seals: None
Cost: 500
User: Kurimuzon
Mud Wolves - A trap technique that is activated upon coming in contact with the opponent's chakra. The user uses a scroll to lay a trap where mud will shape into wolves that will attack the enemy. Despite being damaged, the wolves will simply reform, keeping the enemy occupied while the user makes a getaway. The only drawback about this technique is that is time-consuming to set up and will allow the opponent to catch up.
Rank: C
Hand Seals: None
Cost: 500
User: Kurimuzon
Shinj? Zanshu no Jutsu - Double Suicide Decapitation: Doton • Shinj? Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
D-Rank
Cost: 50 Chakra
User: Conker
Doton Kage Bunshin (Earth Release Clone) - This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place
Rank: D
Hand Seals: None
Cost: 50 chakra per clone
User: Conker, Kurimuzon
Iwagakure no Jutsu (Hiding in the Rocks techniques) - This technique allows the user to blend into rocks and then move in and out of other rocks undetected.
Rank: D
Hand Seals:
Cost: 50
User: Kurimuzon
Doton: Doro H?shi (Mud Silhouette) - This technique lets the user summon a river of mud. This technique can have water added to it to speed up the flow and increase its power.
Rank: D
Hand Seals: None
Cost: 100
User: Kurimuzon
Advanced / Kekkei Genkai Elements
Futton (Boil Release)
K?mu no Jutsu – Skilled Mist Technique: Mei creates a cloud of mist which she releases from her mouth. This mist has extremely corrosive properties, capable of melting even the bones of the Susano’o. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies. In the event that the mist escapes the containment area, the user can adjust the pH of the mist to safer levels. Though the mist is corrosive to all around it, the user seems to be immune to it, as Mei used it in an enclosed area without endangering herself.
Rank: B-Rank
Hand seal: Horse
Cost: 350 chakra
User: Emi
Rank: B-Rank
Hand seal: Horse
Cost: 350 chakra
User: Emi
Sh?ton (Crystal Release)
Kessh? no Yoroi – Crystal Armor: This technique allows Guren to cover her skin with a thin sheet of crystal, protecting herself from physical attacks. This armour can also aid Guren to perform stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it.
Rank:
Handseals:
Cost:
User:
Kurenai no Kajitsu – Crimson Fruit: Guren can create a dome of crystal to surround a target. It is highly durable from both external and internal attacks.
Rank:
Handseals:
Cost:
User:
Crystal Encampment Wall - Guren sends out a wave of chakra which then turns into an almost impenetrable crystal wall which also repairs itself when damaged. This crystal most likely has a similar endurance to the one created by the Crystal Release: Jade Crystal Labyrinth Technique. Only Shino's enhanced insects were capable of weakening the wall enough for Kakashi to finally destroy it using his Lightning Cutter.
Rank:
Handseals: Snake -> Unknown Seal -> Dog -> Unknown Seal -> Unknown Seal
Cost:
User:
Imprisonment Wave: A larger scale version of Crystal Release: Crystal Pentagonal Prison, Guren can encase a swarm of opponents in crystal, as shown when trapping Shino Aburame's kikaich?. Unlike other crystal prisons used by Guren, where the crystal emerged from the ground, this crystal forms in the air.
Rank:
Handseals:
Cost:
User:
Crystal Lance: This technique allows Guren to create a large and sharp spear-like crystal surrounding her forearm, which she can use to impale her target.
Rank:
Handseals:
Cost:
User:
Crystal Needles: Guren creates long, sharp, and pointed bright pink and white crystals that shoot at the target at extremely high speeds with pinpoint accuracy.
Rank:
Handseals:
Cost:
User:
Kessh? Gokakur? – Crystal Pentagonal Prison: Guren completely encases her opponents in crystal. When the crystal is shattered, the bodies of the victims disintegrate along with the crystal particles. When Shino's kikaich? were examined after being affected with the technique, they appeared to be covered with a frostbite-like pattern.
Rank:
Handseals:
Cost:
User:
Crystal Wheel: With this technique, Guren creates a ring-shaped wheel made of crystal around her, allowing her to keep above water and reach a high speed.
Rank:
Handseals:
Cost:
User:
Growing Crystal Thorns: Guren creates growing thorn-like crystals that she can manipulate to continuously grow towards her target's direction.
Rank:
Handseals:
Cost:
User:
Suish? T? – Jade Crystal Blade: With this technique Guren can quickly form a blade made of crystal on her arm, and use it in a manner reminiscent of a tant?. Blades can be formed on both arms if needed.
Rank:
Handseals: Horse -> Ox -> Boar -> Snake
Cost:
User:
Suish? Rokkakuch? – Jade Crystal Hexagonal Pillars: This technique, which was used for the process of summoning the Three-Tailed Beast, creates five large pink crystalline pillars around the user.
Rank:
Handseals: Rat ? Snake ? Ram ? Dog ? Tiger ? Hands clapped together
Cost:
User:
Suish? Meiky? no Jutsu – Jade Crystal Labyrinth Technique: First Guren creates a large number of crystal flowers. Then she can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan because of its reflective nature.
Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it.
Rank:
Handseals: Boar ? Monkey ? Horse ? Dog ? Ram
Cost:
User:
Suish? Ky? – Jade Crystal Mirror: Guren creates a large mirror in the shape of a snowflake, which she can then use to perform the Jade Crystal Clone Technique.
Rank:
Handseals: Ram ? Dog ? Monkey
Cost:
User:
Suish? R? no Jutsu – Jade Crystal Prison: This technique, which seems to be a minor version of the Crystal Release: Crystal Pentagonal Prison, allows Guren to completely encase a single target in crystal. If the crystal is shattered, the victim disintegrates along with the crystal particles. However Hinata was able to surround her body with chakra before she was completely encased, thereby avoiding the disintegration effect.
Rank:
Handseals: Ram
Cost:
User:
Suish?heki Hachi no Jin – Jade Crystal Wall Either Formation: This technique allows Guren to encase a large area in crystal, thus crystallizing everything within it. This technique was first used in Guren's battle with the Three-Tailed Beast, but to no avail, as it broke out shortly after.
Rank:
Handseals: Rat ? Dog ? Horse ? Ram ? Boar ? Dragon ? Rat ? Ram ? Boar
Cost:
User:
Shuriken Ranbu – Shuriken Wild Dance: Guren surrounds herself in crystal particles, condensing them into numerous shuriken which then rain onto the opponent.
Rank:
Handseals: Ram
Cost:
User:
Suish? Bunshin no Jutsu – Jade Crystal Clone Technique: After she performs the Crystal Release: Jade Crystal Mirror technique, Guren can make multiple clones of herself emerge from the mirror. These clones are made of crystal, as after Hinata Hy?ga defeated one, it crumbled back into crystal. Clones made by this technique are also able to deceive Byakugan users because of the reflective nature of the clone. However by focusing their sight this can be circumvented.
Rank:
Handseals: Horse ? Ram
Cost:
User:
Isshi K?my? – String of Glory: After using the Pressure Points of Harm and Death technique, Guren encases herself in a prism of crystal. The prism can hover in the air, but seems to be immobile. However, the prism protects her from almost any attack, as it was capable of withstanding a barrage of continuous Rasengan, only shattering in the end. In addition, this technique allows her to attack by focusing her chakra into powerful heat blasts launched through the prism's tip.
Rank:
Handseals:
Cost:
User:
Hash? K?ry? – Tearing Crystal Falling Dragon: The user crystallizes a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Several dragons can also be made and manipulated at once.
Rank:
Handseals: Boar ? Ram
Cost:
User:
Omiwatari no Jutsu – The God’s Crossing Technique: Guren places her hand on a surface, creating a long stream of sharp crystals to bind and pierce a target.
Rank:
Handseals: Horse ? Monkey ? Ram ? Boar
Cost:
User:
Kessh?: Kyodai Rokkaku Shuriken – Crystal: Giant Hexagonal Shuriken: Guren creates a giant crystal shuriken, resembling a snowflake, and throws it at the enemy. Despite its sharpness, it wasn't able to penetrate the Three-Tails' shell.
Rank:
Handseals: Half Ram
Cost:
User:
Kessh?: Rokkaku Shuriken – Crystal: Hexagonal Shuriken: Guren creates several crystal shuriken and launches them at the opponent. The shuriken are six-sided with spikes at the sides of each blade, resembling snowflakes.
Rank:
Handseals:
Cost:
User:
Kessh?: Rokkaku Shuriken: Ranbu – Crystal: Hexagonal Shuriken: Wild Dance: Guren throws a vast amount of crystal shuriken at her opponent. She can use a more advanced form of the attack where crystal particles surround her and condense into numerous shuriken.
Rank:
Handseals: Snake ? Dog ? Ram ? Horse ? Rat ? Monkey ? Bird ? Boar ? Ram
Cost:
User:
Rank:
Handseals:
Cost:
User:
Kurenai no Kajitsu – Crimson Fruit: Guren can create a dome of crystal to surround a target. It is highly durable from both external and internal attacks.
Rank:
Handseals:
Cost:
User:
Crystal Encampment Wall - Guren sends out a wave of chakra which then turns into an almost impenetrable crystal wall which also repairs itself when damaged. This crystal most likely has a similar endurance to the one created by the Crystal Release: Jade Crystal Labyrinth Technique. Only Shino's enhanced insects were capable of weakening the wall enough for Kakashi to finally destroy it using his Lightning Cutter.
Rank:
Handseals: Snake -> Unknown Seal -> Dog -> Unknown Seal -> Unknown Seal
Cost:
User:
Imprisonment Wave: A larger scale version of Crystal Release: Crystal Pentagonal Prison, Guren can encase a swarm of opponents in crystal, as shown when trapping Shino Aburame's kikaich?. Unlike other crystal prisons used by Guren, where the crystal emerged from the ground, this crystal forms in the air.
Rank:
Handseals:
Cost:
User:
Crystal Lance: This technique allows Guren to create a large and sharp spear-like crystal surrounding her forearm, which she can use to impale her target.
Rank:
Handseals:
Cost:
User:
Crystal Needles: Guren creates long, sharp, and pointed bright pink and white crystals that shoot at the target at extremely high speeds with pinpoint accuracy.
Rank:
Handseals:
Cost:
User:
Kessh? Gokakur? – Crystal Pentagonal Prison: Guren completely encases her opponents in crystal. When the crystal is shattered, the bodies of the victims disintegrate along with the crystal particles. When Shino's kikaich? were examined after being affected with the technique, they appeared to be covered with a frostbite-like pattern.
Rank:
Handseals:
Cost:
User:
Crystal Wheel: With this technique, Guren creates a ring-shaped wheel made of crystal around her, allowing her to keep above water and reach a high speed.
Rank:
Handseals:
Cost:
User:
Growing Crystal Thorns: Guren creates growing thorn-like crystals that she can manipulate to continuously grow towards her target's direction.
Rank:
Handseals:
Cost:
User:
Suish? T? – Jade Crystal Blade: With this technique Guren can quickly form a blade made of crystal on her arm, and use it in a manner reminiscent of a tant?. Blades can be formed on both arms if needed.
Rank:
Handseals: Horse -> Ox -> Boar -> Snake
Cost:
User:
Suish? Rokkakuch? – Jade Crystal Hexagonal Pillars: This technique, which was used for the process of summoning the Three-Tailed Beast, creates five large pink crystalline pillars around the user.
Rank:
Handseals: Rat ? Snake ? Ram ? Dog ? Tiger ? Hands clapped together
Cost:
User:
Suish? Meiky? no Jutsu – Jade Crystal Labyrinth Technique: First Guren creates a large number of crystal flowers. Then she can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan because of its reflective nature.
Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it.
Rank:
Handseals: Boar ? Monkey ? Horse ? Dog ? Ram
Cost:
User:
Suish? Ky? – Jade Crystal Mirror: Guren creates a large mirror in the shape of a snowflake, which she can then use to perform the Jade Crystal Clone Technique.
Rank:
Handseals: Ram ? Dog ? Monkey
Cost:
User:
Suish? R? no Jutsu – Jade Crystal Prison: This technique, which seems to be a minor version of the Crystal Release: Crystal Pentagonal Prison, allows Guren to completely encase a single target in crystal. If the crystal is shattered, the victim disintegrates along with the crystal particles. However Hinata was able to surround her body with chakra before she was completely encased, thereby avoiding the disintegration effect.
Rank:
Handseals: Ram
Cost:
User:
Suish?heki Hachi no Jin – Jade Crystal Wall Either Formation: This technique allows Guren to encase a large area in crystal, thus crystallizing everything within it. This technique was first used in Guren's battle with the Three-Tailed Beast, but to no avail, as it broke out shortly after.
Rank:
Handseals: Rat ? Dog ? Horse ? Ram ? Boar ? Dragon ? Rat ? Ram ? Boar
Cost:
User:
Shuriken Ranbu – Shuriken Wild Dance: Guren surrounds herself in crystal particles, condensing them into numerous shuriken which then rain onto the opponent.
Rank:
Handseals: Ram
Cost:
User:
Suish? Bunshin no Jutsu – Jade Crystal Clone Technique: After she performs the Crystal Release: Jade Crystal Mirror technique, Guren can make multiple clones of herself emerge from the mirror. These clones are made of crystal, as after Hinata Hy?ga defeated one, it crumbled back into crystal. Clones made by this technique are also able to deceive Byakugan users because of the reflective nature of the clone. However by focusing their sight this can be circumvented.
Rank:
Handseals: Horse ? Ram
Cost:
User:
Isshi K?my? – String of Glory: After using the Pressure Points of Harm and Death technique, Guren encases herself in a prism of crystal. The prism can hover in the air, but seems to be immobile. However, the prism protects her from almost any attack, as it was capable of withstanding a barrage of continuous Rasengan, only shattering in the end. In addition, this technique allows her to attack by focusing her chakra into powerful heat blasts launched through the prism's tip.
Rank:
Handseals:
Cost:
User:
Hash? K?ry? – Tearing Crystal Falling Dragon: The user crystallizes a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Several dragons can also be made and manipulated at once.
Rank:
Handseals: Boar ? Ram
Cost:
User:
Omiwatari no Jutsu – The God’s Crossing Technique: Guren places her hand on a surface, creating a long stream of sharp crystals to bind and pierce a target.
Rank:
Handseals: Horse ? Monkey ? Ram ? Boar
Cost:
User:
Kessh?: Kyodai Rokkaku Shuriken – Crystal: Giant Hexagonal Shuriken: Guren creates a giant crystal shuriken, resembling a snowflake, and throws it at the enemy. Despite its sharpness, it wasn't able to penetrate the Three-Tails' shell.
Rank:
Handseals: Half Ram
Cost:
User:
Kessh?: Rokkaku Shuriken – Crystal: Hexagonal Shuriken: Guren creates several crystal shuriken and launches them at the opponent. The shuriken are six-sided with spikes at the sides of each blade, resembling snowflakes.
Rank:
Handseals:
Cost:
User:
Kessh?: Rokkaku Shuriken: Ranbu – Crystal: Hexagonal Shuriken: Wild Dance: Guren throws a vast amount of crystal shuriken at her opponent. She can use a more advanced form of the attack where crystal particles surround her and condense into numerous shuriken.
Rank:
Handseals: Snake ? Dog ? Ram ? Horse ? Rat ? Monkey ? Bird ? Boar ? Ram
Cost:
User:
Meiton (Dark Release)
Ky?ketsuk? – Inhaling Maw: Hiruko uses this technique through his Chimera Technique in order to forcibly extract the physical and spiritual energy of another ninja and absorb it through the upper square of the mark on his left hand through physical contact. Also, it appears that he is able to completely remove the victim's chakra, potentially causing death. After using this ability, Hiruko is able to detect their natural elemental affinity, and then freely manipulate the victim's chakra element and perform Ninjutsu of that element. This allows him to deconstruct and learn the abilities of his opponents, and he can presumably utilize all forms of Nature Transformation as a result.
Rank:
Handseals: Horse
Cost:
User:
Jajimento – Judgment: Hiruko converts the chakra absorbed from the Dark Release: Inhaling Maw technique into light blue flames, turning it back on his enemies with amplified strength to blow them away. The flames are expelled through the lower square of the mark in Hiruko's left hand.
Rank:
Handseals:
Cost:
User:
Rank:
Handseals: Horse
Cost:
User:
Jajimento – Judgment: Hiruko converts the chakra absorbed from the Dark Release: Inhaling Maw technique into light blue flames, turning it back on his enemies with amplified strength to blow them away. The flames are expelled through the lower square of the mark in Hiruko's left hand.
Rank:
Handseals:
Cost:
User:
Bakuton (Explosion Release)
Jiraiken – Landmine Fist: After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user.[1] Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Rank:
Handseals:
Cost:
User:
Rank:
Handseals:
Cost:
User:
Hy?ton (Ice Release)
Hy?r? no Jutsu – Ice Prison Technique: This jutsu allows the user to infuse their chakra with ice underground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. This jutsu is strong enough to withstand basic fire jutsu, because the ice has already been infused with the user's chakra. This allows this jutsu to double as a defensive technique, by the user encasing themselves in the ice.
Rank:
Handseals:
Cost:
User:
Kokury? B?f?setsu – Black Dragon Blizzard: An Ice Release technique formed from already existing ice. After forming the needed hand seal Dot? will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air.
Rank:
Handseals: Bird ? Snake ? Monkey ? Horse ? Dog
Cost:
User:
Hissatsu Hy?s? – Certain-Kill Ice Spears: The user unleashes giant spikes made of ice if they are endangered. Haku used this when he defends himself from his father when he attempted to kill him because of his Kekkei Genkai.
Rank:
Hand Seals:
Cost:
User:
S?ry? B?f?setsu – Twin Dragon Blizzard: An advanced version of Ice Release: Black Dragon Blizzard in which Dot? releases two dragons of black snow that merge into a massive tornado. This jutsu manipulates existing ice and does not create ice.
Rank:
Handseals: Snake ? Rat ? Dragon ? Monkey ? Tiger ? Dog
Cost:
User:
Ikkaku Hakugei – One-Horned White Whale: This technique allows the user to create a humongous whale with a long narwhal horn out of ice to attack their opponent. The user needs a source of ice in order to use this technique. This technique is used more as a distraction technique, or to block an opponents movements, because of its size.
Rank:
Handseals: Tiger ? Bird ? Monkey ? Horse ? Snake ? Dog
Cost:
User:
Protective Ice Dome: Haku can quickly create an ice dome around his allies and himself to act as a defense. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
Rank:
Handseals:
Cost:
User:
Tsubame Fubuki – Swallow Snowstorm: This technique creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. This technique can be eliminated by fire techniques.
Rank:
Handseals: Tiger
Cost:
User:
Hary? M?ko – Tearing Dragon Fierce Tiger: This jutsu allows the user to create a giant tiger made out of ice. The user needs a nearby source of ice in order to use this jutsu. This jutsu is cold enough to freeze any Water Release techniques it comes into contact with.
Rank:
Handseals: Tiger ? Boar ? Dog
Cost:
User:
Rank:
Handseals:
Cost:
User:
Kokury? B?f?setsu – Black Dragon Blizzard: An Ice Release technique formed from already existing ice. After forming the needed hand seal Dot? will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air.
Rank:
Handseals: Bird ? Snake ? Monkey ? Horse ? Dog
Cost:
User:
Hissatsu Hy?s? – Certain-Kill Ice Spears: The user unleashes giant spikes made of ice if they are endangered. Haku used this when he defends himself from his father when he attempted to kill him because of his Kekkei Genkai.
Rank:
Hand Seals:
Cost:
User:
S?ry? B?f?setsu – Twin Dragon Blizzard: An advanced version of Ice Release: Black Dragon Blizzard in which Dot? releases two dragons of black snow that merge into a massive tornado. This jutsu manipulates existing ice and does not create ice.
Rank:
Handseals: Snake ? Rat ? Dragon ? Monkey ? Tiger ? Dog
Cost:
User:
Ikkaku Hakugei – One-Horned White Whale: This technique allows the user to create a humongous whale with a long narwhal horn out of ice to attack their opponent. The user needs a source of ice in order to use this technique. This technique is used more as a distraction technique, or to block an opponents movements, because of its size.
Rank:
Handseals: Tiger ? Bird ? Monkey ? Horse ? Snake ? Dog
Cost:
User:
Protective Ice Dome: Haku can quickly create an ice dome around his allies and himself to act as a defense. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
Rank:
Handseals:
Cost:
User:
Tsubame Fubuki – Swallow Snowstorm: This technique creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. This technique can be eliminated by fire techniques.
Rank:
Handseals: Tiger
Cost:
User:
Hary? M?ko – Tearing Dragon Fierce Tiger: This jutsu allows the user to create a giant tiger made out of ice. The user needs a nearby source of ice in order to use this jutsu. This jutsu is cold enough to freeze any Water Release techniques it comes into contact with.
Rank:
Handseals: Tiger ? Boar ? Dog
Cost:
User:
Y?ton (Lava Release)
Lava Globs: The user releases several globs of lava of various sizes at the target. The technique can also be manipulated to block doors and narrow exits using the hardening process of lava to prevent a target from escaping.
Rank:
Handseals:
Cost:
User:
Y?kai no Jutsu – Melting Apparition Technique: The user releases a large amount of lava from their mouth, which spreads into a broad, thin sheet as it travels through the air. Since the lava is shot upwards in an arc, so as to descend onto the targets from above, it prevents the intended individuals from jumping up to avoid the attack. A great deal of steam is created afterwards by the effects of the lava, so should the targets still be alive, a follow-up attack can be conducted while their vision remains obscured.
Rank:
Handseals: Dog ? Boar ? Tiger ? Ox ? Rat ? Bird
Cost:
User:
Sekkaigy? no Jutsu – Quicklime Congealing Technique: The user expels a large quantity of quicklime from their mouth, which is capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the subsequent addition of water to set off the necessary reaction to make the substance harden. This can be easily achieved through the subsequent use of a water release technique, which can also serve to increase the area covered by the substance, thus further increasing the potential range of the technique.
Rank:
Handseals: Snake
Cost:
User:
Gomudama – Rubber Ball: The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact. A skilled user of this technique, such as Dodai, is capable of making it appear as if they were intending to protect an object or individual within the sphere, when in fact they merely use the ball as a distraction in order to occupy an enemy, while instead covertly withdrawing the item in question from the ball during its formation.
Rank:
Handseals: Bird
Cost:
User:
Rubber Defense: The user creates a short tube with lava converted into a rubber-like material which can be used to guard against enemy's attacks.
Rank:
Handseals:
Cost:
User:
Rubber Rope: The user creates a rope with lava converted into a rubber-like material. It can be used to quickly withdraw an ally of the attack line, being more efficient when combined with a distraction.
Rank:
Handseals:
Cost:
User:
Gomuheki – Rubber Wall: The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier
Rank:
Handseals:
Cost:
User:
Rank:
Handseals:
Cost:
User:
Y?kai no Jutsu – Melting Apparition Technique: The user releases a large amount of lava from their mouth, which spreads into a broad, thin sheet as it travels through the air. Since the lava is shot upwards in an arc, so as to descend onto the targets from above, it prevents the intended individuals from jumping up to avoid the attack. A great deal of steam is created afterwards by the effects of the lava, so should the targets still be alive, a follow-up attack can be conducted while their vision remains obscured.
Rank:
Handseals: Dog ? Boar ? Tiger ? Ox ? Rat ? Bird
Cost:
User:
Sekkaigy? no Jutsu – Quicklime Congealing Technique: The user expels a large quantity of quicklime from their mouth, which is capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the subsequent addition of water to set off the necessary reaction to make the substance harden. This can be easily achieved through the subsequent use of a water release technique, which can also serve to increase the area covered by the substance, thus further increasing the potential range of the technique.
Rank:
Handseals: Snake
Cost:
User:
Gomudama – Rubber Ball: The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact. A skilled user of this technique, such as Dodai, is capable of making it appear as if they were intending to protect an object or individual within the sphere, when in fact they merely use the ball as a distraction in order to occupy an enemy, while instead covertly withdrawing the item in question from the ball during its formation.
Rank:
Handseals: Bird
Cost:
User:
Rubber Defense: The user creates a short tube with lava converted into a rubber-like material which can be used to guard against enemy's attacks.
Rank:
Handseals:
Cost:
User:
Rubber Rope: The user creates a rope with lava converted into a rubber-like material. It can be used to quickly withdraw an ally of the attack line, being more efficient when combined with a distraction.
Rank:
Handseals:
Cost:
User:
Gomuheki – Rubber Wall: The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier
Rank:
Handseals:
Cost:
User:
Jiton (Magnet Release)
Magnet Shuriken: Utilizing his Magnet Release Kekkei genkai to magnetize a large quantity of shuriken, Toroi throws them in the direction of his opponent. Any individual that comes into direct contact with these shuriken are themselves magnetized; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized, Toroi can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon, impossible to evade.
Rank: B
Handseals: None
Cost: 500 per magnetized object
Users: Kurimuzon
Gold Dust Wall - Making use of gold dust, the user raises it above him to create a thick barricade in order to block incoming aerial attacks, whilst using hand gestures to dictate the shape that the barrier adopts. This ability is strong enough to guard against even Gaara's Sand Hail technique.
Rank: B
Hand Seals: None
Cost: 500
Users: Kurimuzon
Gold Dust Wave - The user causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions.
Rank: B
Hand Seals: Ram
Cost: 550
Users: Kurimuzon
Satetsu Shigure - It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
Rank A
Hand Seals: None
Cost: 1500
Users: Kurimuzon
Satetsu Kessh? - This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.
Rank: A
Hand Seals: None
Cost: 1000
Users: Kurimuzon
Satetsu Kaih? - This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
Rank: S
Hand Seals: None
Cost: 6000
Users: Kurimuzon
Magnet Release: Magnet Shuriken - Utilizing his Magnet Release Kekkei genkai to magnetize a large quantity of shuriken, the user then throws them in the direction of his opponent. Any individual that comes into direct contact with these shuriken are themselves magnetized; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized, Toroi can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade.
Rank: A
Hand Seals: None
Cost: 1200
Users: Kurimuzon
Rank: B
Handseals: None
Cost: 500 per magnetized object
Users: Kurimuzon
Gold Dust Wall - Making use of gold dust, the user raises it above him to create a thick barricade in order to block incoming aerial attacks, whilst using hand gestures to dictate the shape that the barrier adopts. This ability is strong enough to guard against even Gaara's Sand Hail technique.
Rank: B
Hand Seals: None
Cost: 500
Users: Kurimuzon
Gold Dust Wave - The user causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions.
Rank: B
Hand Seals: Ram
Cost: 550
Users: Kurimuzon
Satetsu Shigure - It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
Rank A
Hand Seals: None
Cost: 1500
Users: Kurimuzon
Satetsu Kessh? - This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.
Rank: A
Hand Seals: None
Cost: 1000
Users: Kurimuzon
Satetsu Kaih? - This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
Rank: S
Hand Seals: None
Cost: 6000
Users: Kurimuzon
Magnet Release: Magnet Shuriken - Utilizing his Magnet Release Kekkei genkai to magnetize a large quantity of shuriken, the user then throws them in the direction of his opponent. Any individual that comes into direct contact with these shuriken are themselves magnetized; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized, Toroi can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade.
Rank: A
Hand Seals: None
Cost: 1200
Users: Kurimuzon
Shakuton (Scorch Release)
Kaj?satsu – Extremely Steaming Murder: The user creates several flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body.
Rank:
Handseals:
Cost:
User:
Incinerating Flare Technique: Pakura combines several of her flaming orbs to create a single massive one, which then violently explodes with enough force and power to incinerate a large area around it. When this happens, steam can be seen emitting from the area.
Rank:
Hand Seals: Tiger
Cost:
Users:
Rank:
Handseals:
Cost:
User:
Incinerating Flare Technique: Pakura combines several of her flaming orbs to create a single massive one, which then violently explodes with enough force and power to incinerate a large area around it. When this happens, steam can be seen emitting from the area.
Rank:
Hand Seals: Tiger
Cost:
Users:
K?ton (Steel Release)
Impervious Armor: This technique allows the user to turn part of their body into black steel, making that part invulnerable. Hiruko states that blades do not affect him at all due to this ability. The portion converted into black steel is similar in appearance to Kakuzu's Earth Spear technique. Hiruko uses it to counter Sai's tant?, causing it to snap clean in half on impact.
Rank:
Handseals:
Cost:
User:
Rank:
Handseals:
Cost:
User:
Ranton (Storm Release)
Reiz? S?kasu – Encouraging Crushing Tormenting Principle: This technique creates several beams and shoots them at the enemy. First a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy
Rank:
Handseals: Tiger ? Dog ? Snake ? Dragon
Cost:
User:
Rank:
Handseals: Tiger ? Dog ? Snake ? Dragon
Cost:
User:
Jinton (Swift Release)
Mueish? – Shadowless Flight: Hiruko uses this technique to move at very fast speeds, rapidly striking his opponents at various angles while avoiding any opposition. This technique is effective against strength based close-combat Taijutsu users.
Rank:
Handseals: Boar
Cost:
User:
Rank:
Handseals: Boar
Cost:
User:
Mokuton (Wood Release)
Hokage-Shiki Jijun Jutsu — Kakuan Nitten Suishu – Hokage-Style Sixty-Year-Old-Technique: Kakuan Entering Society with Bliss-Bringing Hands: This technique utilizes the power of the Wood Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or its jinch?riki to be in the possession of the Crystal Gem (, kessh?seki) that responds to the First Hokage's chakra. The user would produce the seal "sit" (?) on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven wooden pillars. After Naruto destroyed the gem in his six-tailed form, Yamato tried to suppress the fox chakra at the Falls of Truth, despite claiming earlier being unable to do so without the gem.
Rank:
Handseals: Boar ? Dog ? Bird ? Monkey ? Ram ? Monkey ? Tiger
Cost:
User:
Moku Bunshin no Jutsu – Wood Clone Technique: A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal shadow clones and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. The basic concept of the Shadow Clone Technique also applies to the Wood Clone Technique. However, the chakra-composed shadow clone and the cell-based wood clone are completely distinct techniques. By directly touching the wood clone with his hand, the user can absorb the information it gathered and changes the shape of the clone. The clone is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only. This and all other uses make this technique extremely convenient.
Rank:
Handseals: Tiger ? Dog ? Snake
Cost:
User:
Jukai Heki – World of Trees Wall: The user creates countless wooden branches that grow at high speed from the ground. The branches interlace to form a wide, net-like wall with an impressive defensive power.
Rank:
Handseals: Bird ? Hare ? Serpent
Cost:
User:
Shich?r? no Jutsu – Four-Pillar Prison Technique: The user converts chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarrelling subordinates.
Rank:
Handseals: Ram ? Ox ? Boar ? Snake
Cost:
User:
Daijurin no Jutsu – Great Forest Technique: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons. Yamato also used this technique to infiltrate Orochimaru's hideout. After finding a small crack in the wall, the wood squeezed into the hole and grew into a square shape which increase the size of the hole so that he and his team could pass through.
Rank:
Handseals: Tiger ? Horse ? Tiger ? Snake
Cost:
User:
Jukai K?tan – Nativity of a Sea of Trees: Yamato turns an area into a forest, with trees and grass growing out of any terrain he is on, similar to Hashirama's signature technique albeit on a somewhat smaller scale.
Rank:
Handseals: Snake
Cost:
User:
Rench?ka no Jutsu – Serial Pillar Houses Technique: This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique. Instead of creating a single house, Yamato creates multiple houses at once. It appears to exhaust him rather quickly, though. Yamato used this technique to help rebuild Konohagakure after its destruction by Pain's Shinra Tensei.
Rank:
Handseals: Dog ? Ram ? Snake
Cost:
User:
Mokusatsu Shibari no Jutsu – Smothering Binding Technique: This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid.
Rank:
Handseals:
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User:
Mokuton: Henge – Wood Release: Transformation - This technique is just like any other Transformation Technique. Yamato performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the technique is done, the transformation is complete. It acts more like a costume than a transformation, as Yamato is able to leave it behind if necessary.
Rank:
Handseals: Bird ? Dog ? Snake
Cost:
User:
Jubaku Eis? – Tree Bind Flourishing Burial: This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body implodes.
Rank:
Handseals: Snake ? Rat ? Dragon ? Dog ? Tiger
Cost:
User:
Mokuj?heki – Wood Locking Wall: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
Rank:
Handseals: Rat ? Dog ? Tiger
Cost:
User:
Wood Spikes Ring - The user creates a semi-circle of wood around a captured target, and then form spikes within the ring, pointing at the said target, preventing them from making any sudden movements.
Rank:
Handseals:
Cost:
User:
Mokuton Hijutsu: Jukai K?tan – Wood Release Secret Technique: Nativity of a World of Trees - A technique developed by Hashirama Senju, founder of Konohagakure. The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. Even stating Konohagakure wouldn't have been established without this technique wouldn't be an exaggeration.
Rank:
Handseals: Tiger ? Snake
Cost:
User:
Shich?ka no Jutsu – Four-Pillar House Technique: By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four-Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. By placing tags around the house, the user creates a barrier, making it impossible for the enemy to detect it and allowing the user to "camp" in peace.
Rank:
Handseals: Snake ? Rat ? Ox ? Ram ? Snake
Cost:
User:
Taj? Mokuton Bunshin no Jutsu – Multiple Wood Release Clones Technique: This technique is essentially a mass version of the Wood Clone Technique wherein the user forms the clone-oriented hand seal and then, using the pre-existing vegetation in the immediate vicinity as a medium, creates a large number of wood clones.
Rank:
Hand Seals: Bunshin Seal
Cost:
Users:
Senp?: Mokuton: Shin S?senju - Sage Art: Wood Release: True Several Thousand Hands: After entering Sage Mode, Hashirama creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast like Kurama. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in prayer. The statue is able to stand and move in order to attack on Hashirama's behalf.
Rank:
Hand Seals: -
Cost:
Users:
Kajukai K?rin - Advent of a World of Flowering Trees: Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious.
With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen.
Rank:
Hand Seals: Snake
Cost:
Users:
Sashiki no Jutsu – Cutting Technique: A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result
Rank:
Hand Seals: Ram
Cost:
Users:
Foo Dog Heads: A technique used to absorb a tailed beast's chakra. The user produces the "sit" (?, suwaru) kanji on their palm and creates a series of wooden pillars, which are engraved with what resemble foo dog faces and have lit wicks on top of them. When the user slams their palm on the ground, the wooden statues rush towards the target and absorb its chakra
Rank:
Hand Seals:
Cost:
Users:
H?bi no Jutsu – Wood Expulsion Jutsu: Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball.
Rank:
Hand Seals: -
Cost:
Users:
Hotei no Jutsu – Laughing Buddha Technique: After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast.
Rank:
Hand Seals: Technique Specific
Cost:
Users:
Threefolded Wood Shield: The user forms a shield of wood, which consists of three round parts out of their hand. The shield is very durable and can be removed and reconditioned any time the user wants to.
Rank:
Hand Seals: -
Cost:
Users:
Mokury? no Jutsu – Wood Dragon Technique: After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound.
Rank:
Hand Seals: Technique Specific
Cost:
Users:
Mokujin no Jutsu – Wood Human Technique: After forming the required hand seals, the user creates a large statue-like creature out of wood, which is strong enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails.
Rank:
Hand Seals: Snake
Cost:
Users:
Rank:
Handseals: Boar ? Dog ? Bird ? Monkey ? Ram ? Monkey ? Tiger
Cost:
User:
Moku Bunshin no Jutsu – Wood Clone Technique: A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal shadow clones and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. The basic concept of the Shadow Clone Technique also applies to the Wood Clone Technique. However, the chakra-composed shadow clone and the cell-based wood clone are completely distinct techniques. By directly touching the wood clone with his hand, the user can absorb the information it gathered and changes the shape of the clone. The clone is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only. This and all other uses make this technique extremely convenient.
Rank:
Handseals: Tiger ? Dog ? Snake
Cost:
User:
Jukai Heki – World of Trees Wall: The user creates countless wooden branches that grow at high speed from the ground. The branches interlace to form a wide, net-like wall with an impressive defensive power.
Rank:
Handseals: Bird ? Hare ? Serpent
Cost:
User:
Shich?r? no Jutsu – Four-Pillar Prison Technique: The user converts chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarrelling subordinates.
Rank:
Handseals: Ram ? Ox ? Boar ? Snake
Cost:
User:
Daijurin no Jutsu – Great Forest Technique: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons. Yamato also used this technique to infiltrate Orochimaru's hideout. After finding a small crack in the wall, the wood squeezed into the hole and grew into a square shape which increase the size of the hole so that he and his team could pass through.
Rank:
Handseals: Tiger ? Horse ? Tiger ? Snake
Cost:
User:
Jukai K?tan – Nativity of a Sea of Trees: Yamato turns an area into a forest, with trees and grass growing out of any terrain he is on, similar to Hashirama's signature technique albeit on a somewhat smaller scale.
Rank:
Handseals: Snake
Cost:
User:
Rench?ka no Jutsu – Serial Pillar Houses Technique: This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique. Instead of creating a single house, Yamato creates multiple houses at once. It appears to exhaust him rather quickly, though. Yamato used this technique to help rebuild Konohagakure after its destruction by Pain's Shinra Tensei.
Rank:
Handseals: Dog ? Ram ? Snake
Cost:
User:
Mokusatsu Shibari no Jutsu – Smothering Binding Technique: This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid.
Rank:
Handseals:
Cost:
User:
Mokuton: Henge – Wood Release: Transformation - This technique is just like any other Transformation Technique. Yamato performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the technique is done, the transformation is complete. It acts more like a costume than a transformation, as Yamato is able to leave it behind if necessary.
Rank:
Handseals: Bird ? Dog ? Snake
Cost:
User:
Jubaku Eis? – Tree Bind Flourishing Burial: This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body implodes.
Rank:
Handseals: Snake ? Rat ? Dragon ? Dog ? Tiger
Cost:
User:
Mokuj?heki – Wood Locking Wall: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
Rank:
Handseals: Rat ? Dog ? Tiger
Cost:
User:
Wood Spikes Ring - The user creates a semi-circle of wood around a captured target, and then form spikes within the ring, pointing at the said target, preventing them from making any sudden movements.
Rank:
Handseals:
Cost:
User:
Mokuton Hijutsu: Jukai K?tan – Wood Release Secret Technique: Nativity of a World of Trees - A technique developed by Hashirama Senju, founder of Konohagakure. The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. Even stating Konohagakure wouldn't have been established without this technique wouldn't be an exaggeration.
Rank:
Handseals: Tiger ? Snake
Cost:
User:
Shich?ka no Jutsu – Four-Pillar House Technique: By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four-Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. By placing tags around the house, the user creates a barrier, making it impossible for the enemy to detect it and allowing the user to "camp" in peace.
Rank:
Handseals: Snake ? Rat ? Ox ? Ram ? Snake
Cost:
User:
Taj? Mokuton Bunshin no Jutsu – Multiple Wood Release Clones Technique: This technique is essentially a mass version of the Wood Clone Technique wherein the user forms the clone-oriented hand seal and then, using the pre-existing vegetation in the immediate vicinity as a medium, creates a large number of wood clones.
Rank:
Hand Seals: Bunshin Seal
Cost:
Users:
Senp?: Mokuton: Shin S?senju - Sage Art: Wood Release: True Several Thousand Hands: After entering Sage Mode, Hashirama creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast like Kurama. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in prayer. The statue is able to stand and move in order to attack on Hashirama's behalf.
Rank:
Hand Seals: -
Cost:
Users:
Kajukai K?rin - Advent of a World of Flowering Trees: Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious.
With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen.
Rank:
Hand Seals: Snake
Cost:
Users:
Sashiki no Jutsu – Cutting Technique: A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result
Rank:
Hand Seals: Ram
Cost:
Users:
Foo Dog Heads: A technique used to absorb a tailed beast's chakra. The user produces the "sit" (?, suwaru) kanji on their palm and creates a series of wooden pillars, which are engraved with what resemble foo dog faces and have lit wicks on top of them. When the user slams their palm on the ground, the wooden statues rush towards the target and absorb its chakra
Rank:
Hand Seals:
Cost:
Users:
H?bi no Jutsu – Wood Expulsion Jutsu: Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball.
Rank:
Hand Seals: -
Cost:
Users:
Hotei no Jutsu – Laughing Buddha Technique: After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast.
Rank:
Hand Seals: Technique Specific
Cost:
Users:
Threefolded Wood Shield: The user forms a shield of wood, which consists of three round parts out of their hand. The shield is very durable and can be removed and reconditioned any time the user wants to.
Rank:
Hand Seals: -
Cost:
Users:
Mokury? no Jutsu – Wood Dragon Technique: After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound.
Rank:
Hand Seals: Technique Specific
Cost:
Users:
Mokujin no Jutsu – Wood Human Technique: After forming the required hand seals, the user creates a large statue-like creature out of wood, which is strong enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails.
Rank:
Hand Seals: Snake
Cost:
Users:
Chiton (Blood Release)
Hardening: The user can harden blood to be used as a bunt, or sharp weapon; this is similar to a blood weapon, but not refined to a specific shape, just a hunk a hardened blood. one example of it's use is to form a hardened tip for a whip-like attack.
Rank: c
Cost: 120
Blood Conversion - The users blood has an innate ability to consume other blood cells, and assimilate them. However there is an upfront cost to using this ability, depending on the target rank.(Health and toughness also come into play for this ability, the info on that is located in the KG thread.) (Rank Cost: Normal person - None, D - 50, C - 100, B 500, A - 1000, S - 5000.
The user can also convert any liquids to his blood as well. The time it take to convert liquids depends on the thickness of the liquid, and the amount of liquid being converted. things with thickness of water to blood take seconds to convert, fifty gallons per minute. Things like mud take twice as long.
Bodily Control: (This is en extension of Blood Conversion, the cost for continued control is half the cost it took to take the person over; for normal people the cost is 50 chakra per minute) The user can take over a victim's body, and use them as a puppet. (most of the info on this can be found in the KG thread) The puppet can be perform all abilities the user can, not counting jutsu. However, the physical strength of the puppet won't change form when they could control themselves; If you force the puppet to do something it cannot, it could kill it, or break limbs.
Healing The user can heal themselves using blood, it will only cost if the user absorbs the blood through skin. (D rank - 30, C - 60, B - 100, A - 250, S - 500 chakra per second) If the user drinks the blood the cost is removed, however this could prove hard in combat situations. Every second the user drinks, or absorbs, cuts and small gashes heal. Fingers ,and things of that size, take about a minute; Whole legs, arms, and things of that nature, will take around five minutes to heal back. The user can't limbs that they would instantly die without.
Blood weapons: The user can harden blood to the point of being used as weapons capable of breaking through bone, slicing rock, and can be re-liquefied to slip through small gaps.
Rank: C
Cost: 250 per weapon
Blood armor: A highly condensed layer of blood that can be formed inside, or outside, the skin. It's meant to slow and catch blades, but isn't every good against sharp weapons. It's highly durable against blunt items. The armor resembles a samurai's on the outside, inside makes a second sink-like layer.
Rank: B
Cost: 500
Blood shield/wall: A think hardened wall, or any shape really, of blood. The shield is meant to stop and slow blades, stop blunt attack, and can withstand most jutsu at it's rank. lightning style is effective even a rank under this jutsu. If someone is caught inside the shield, via breaking inside it, or standing in the area of it's creation, the target will eventually suffocate; alternatively, the user can also manipulate the blood wall to hurt the target inside.
Rank: A
Cost: 1000
Hand Seals: Ox - Rat - clap hands
Blood Clone: A clone made of blood. It can change itself into a pool of blood, for hiding purposes, and to be controlled by the user. The clones can use themselves to spread the users blood like a virus, very effective.
Rank: D
Cost: 400
Suiton techniques:: Any jutsu that uses liquids can be used with blood, for the same cost. The jutsu must be known by the user; In addition they must have their Suiton, and KG, high enough to use it.
Rank: c
Cost: 120
Blood Conversion - The users blood has an innate ability to consume other blood cells, and assimilate them. However there is an upfront cost to using this ability, depending on the target rank.(Health and toughness also come into play for this ability, the info on that is located in the KG thread.) (Rank Cost: Normal person - None, D - 50, C - 100, B 500, A - 1000, S - 5000.
The user can also convert any liquids to his blood as well. The time it take to convert liquids depends on the thickness of the liquid, and the amount of liquid being converted. things with thickness of water to blood take seconds to convert, fifty gallons per minute. Things like mud take twice as long.
Bodily Control: (This is en extension of Blood Conversion, the cost for continued control is half the cost it took to take the person over; for normal people the cost is 50 chakra per minute) The user can take over a victim's body, and use them as a puppet. (most of the info on this can be found in the KG thread) The puppet can be perform all abilities the user can, not counting jutsu. However, the physical strength of the puppet won't change form when they could control themselves; If you force the puppet to do something it cannot, it could kill it, or break limbs.
Healing The user can heal themselves using blood, it will only cost if the user absorbs the blood through skin. (D rank - 30, C - 60, B - 100, A - 250, S - 500 chakra per second) If the user drinks the blood the cost is removed, however this could prove hard in combat situations. Every second the user drinks, or absorbs, cuts and small gashes heal. Fingers ,and things of that size, take about a minute; Whole legs, arms, and things of that nature, will take around five minutes to heal back. The user can't limbs that they would instantly die without.
Blood weapons: The user can harden blood to the point of being used as weapons capable of breaking through bone, slicing rock, and can be re-liquefied to slip through small gaps.
Rank: C
Cost: 250 per weapon
Blood armor: A highly condensed layer of blood that can be formed inside, or outside, the skin. It's meant to slow and catch blades, but isn't every good against sharp weapons. It's highly durable against blunt items. The armor resembles a samurai's on the outside, inside makes a second sink-like layer.
Rank: B
Cost: 500
Blood shield/wall: A think hardened wall, or any shape really, of blood. The shield is meant to stop and slow blades, stop blunt attack, and can withstand most jutsu at it's rank. lightning style is effective even a rank under this jutsu. If someone is caught inside the shield, via breaking inside it, or standing in the area of it's creation, the target will eventually suffocate; alternatively, the user can also manipulate the blood wall to hurt the target inside.
Rank: A
Cost: 1000
Hand Seals: Ox - Rat - clap hands
Blood Clone: A clone made of blood. It can change itself into a pool of blood, for hiding purposes, and to be controlled by the user. The clones can use themselves to spread the users blood like a virus, very effective.
Rank: D
Cost: 400
Suiton techniques:: Any jutsu that uses liquids can be used with blood, for the same cost. The jutsu must be known by the user; In addition they must have their Suiton, and KG, high enough to use it.
Kekkei Genkai (Non-Elemental Ones)
Ino-Shika-Ch? Jutsu
Yamanaka Variant:
Shinranshin no Jutsu – Mind Body Disturbance Technique: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.
Rank: B
Hand Seals: Technique-specific Hand seal
Cost:
Users:
Shintenshin no Jutsu – Mind Body Switch Technique: The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.
Normally, their original body is left defenceless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves in a straight direction and takes some time to return to the user's body if it misses. Because of these reasons, it should only be used on immobilised targets. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Ch?nin Exams. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Rank: C-Rank
Hand Seals: Technique-specific
Cost:
Users:
Shinten Bunshin no Jutsu – Mind Clone Switch Technique: This technique allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.
Rank:
Hand Seals: Snake ? Ox ? Tiger ? Ram
Cost:
Users:
Shinran Enbu no Jutsu – Mind Disturbance Dance Performance Technique: This is simply a large-scale version of the Mind Body Disturbance Technique, where the sheer volume of people affected in a given area is much greater. Like its parent technique it causes the user to gain complete control of the target's body, often forcing allies to attack each other.
Rank:
Hand Seals: -
Cost:
Users:
Shinten Kugutsu Juin no Jutsu – Mind Puppet Switch Cursed Seal Technique: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' (?, noroi) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet.
Like the original technique, the user's body is left defenceless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
Rank:
Hand Seals: -
Cost:
Users:
Yamanaka Telepathy Technique: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect
Rank:
Hand Seals: -
Cost:
Users:
Shinranshin no Jutsu – Mind Body Disturbance Technique: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.
Rank: B
Hand Seals: Technique-specific Hand seal
Cost:
Users:
Shintenshin no Jutsu – Mind Body Switch Technique: The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.
Normally, their original body is left defenceless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves in a straight direction and takes some time to return to the user's body if it misses. Because of these reasons, it should only be used on immobilised targets. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Ch?nin Exams. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Rank: C-Rank
Hand Seals: Technique-specific
Cost:
Users:
Shinten Bunshin no Jutsu – Mind Clone Switch Technique: This technique allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.
Rank:
Hand Seals: Snake ? Ox ? Tiger ? Ram
Cost:
Users:
Shinran Enbu no Jutsu – Mind Disturbance Dance Performance Technique: This is simply a large-scale version of the Mind Body Disturbance Technique, where the sheer volume of people affected in a given area is much greater. Like its parent technique it causes the user to gain complete control of the target's body, often forcing allies to attack each other.
Rank:
Hand Seals: -
Cost:
Users:
Shinten Kugutsu Juin no Jutsu – Mind Puppet Switch Cursed Seal Technique: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' (?, noroi) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet.
Like the original technique, the user's body is left defenceless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
Rank:
Hand Seals: -
Cost:
Users:
Yamanaka Telepathy Technique: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect
Rank:
Hand Seals: -
Cost:
Users:
Nara Variant:
Kuro Higanbana – Black Spider Lily: After trapping the enemy with the Shadow Sewing Technique, the user can then manipulate the shadow to bring them closer to himself. This technique can be used to draw multiple enemy into the range of Inoichi's Mind Disturbance Dance Performance Technique.
Rank:
Hand Seals: Rat
Cost:
Users:
Kageyose no Jutsu – Shadow Gathering Technique: This is a ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
Rank:
Hand Seals: -
Cost:
Users:
Kagemane Shuriken no Jutsu – Shadow Imitation Shuriken Technique: Shikamaru invented this technique while teaching himself to use Asuma Sarutobi's trench knives. By infusing the blades with his own chakra beforehand, they are given the effect of his shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralysed in place. To pierce the shadow, it is necessary to avoid the target just barely — Shikamaru added fake explosive tags when he used them against Kakuzu and Hidan to help with that. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range. It is unknown for how long this jutsu can keep its targets paralysed, however it can be disrupted simply by the removal of the blade or by the disappearance of the opponent's shadow.
Rank:
Hand Seals: -
Cost:
Users:
Kagemane no Jutsu – Shadow Imitation Technique: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow.
The major downside of the Shadow Imitation is that it is tiring to use repeatedly; Hidan notes that the ability is subject to some form of diminishing return and decreases in potency after repeated use (Shikamaru can only maintain it for 5 minutes per use). If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation.
Rank:
Hand Seals: Rat
Cost:
Users:
Kage Nui no Jutsu – Shadow Sewing Technique: This is a ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
Rank:
Hand Seals: Rat ? Bird
Cost:
Users:
Kage-Kubishibari no Jutsu – Shadow-Neck Binding Technique: A technique developed from the Nara clan's hiden Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power.
It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method. The smaller the distance to the target, the greater the power of the shadow. This technique cannot be used for an extended period of time, as it weakens with each passing minute.
Rank:
Hand Seals: Dragon ? Tiger ? Rat
Cost:
Users:
Rank:
Hand Seals: Rat
Cost:
Users:
Kageyose no Jutsu – Shadow Gathering Technique: This is a ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
Rank:
Hand Seals: -
Cost:
Users:
Kagemane Shuriken no Jutsu – Shadow Imitation Shuriken Technique: Shikamaru invented this technique while teaching himself to use Asuma Sarutobi's trench knives. By infusing the blades with his own chakra beforehand, they are given the effect of his shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralysed in place. To pierce the shadow, it is necessary to avoid the target just barely — Shikamaru added fake explosive tags when he used them against Kakuzu and Hidan to help with that. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range. It is unknown for how long this jutsu can keep its targets paralysed, however it can be disrupted simply by the removal of the blade or by the disappearance of the opponent's shadow.
Rank:
Hand Seals: -
Cost:
Users:
Kagemane no Jutsu – Shadow Imitation Technique: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow.
The major downside of the Shadow Imitation is that it is tiring to use repeatedly; Hidan notes that the ability is subject to some form of diminishing return and decreases in potency after repeated use (Shikamaru can only maintain it for 5 minutes per use). If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation.
Rank:
Hand Seals: Rat
Cost:
Users:
Kage Nui no Jutsu – Shadow Sewing Technique: This is a ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
Rank:
Hand Seals: Rat ? Bird
Cost:
Users:
Kage-Kubishibari no Jutsu – Shadow-Neck Binding Technique: A technique developed from the Nara clan's hiden Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power.
It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method. The smaller the distance to the target, the greater the power of the shadow. This technique cannot be used for an extended period of time, as it weakens with each passing minute.
Rank:
Hand Seals: Dragon ? Tiger ? Rat
Cost:
Users:
Akimichi Variant:
Mizudan Suisha – Ballistic Waterwheel: After the user swallows a great amount of water to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful roll. The added water gives the user extra weight, causing more damage to the opponent and area. This is an excellent technique to use against Water Release users as it not only nullifies their attack but also turns it against them.
Rank:
Hand Seals: -
Cost:
Users:
Ch?dan Bakugeki – Butterfly Bullet Bombing: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopaedia from the Nara clan soon thereafter.
Should an Akimichi be able to use the Calorie Control, they can bypass the danger posed by the pills.
Rank: B
Hand Seals: -
Cost:
Users:
Karor? Kontor?ru – Calorie Control: This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of these pills carry great risks. On the contrary, these effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used.
Rank:
Hand Seals: -
Cost:
Users:
Daburu Nikudan Sensha – Double Human Bullet Tank: Two users attack from both sides of an opponent with the Human Bullet Tank, crushing and grinding the enemy caught in the middle.
Rank:
Hand Seals: -
Cost:
Users:
Nikudan Sensha – Human Bullet Tank: A threatening taijutsu trick that converts the users large frame into a destructive weapon. The user first uses Multi-Size Technique to make themselves into a human-sized ball, then they tuck in their limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverise someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears.
Rank: C
Hand Seals: -Cost:
Users:
Bubun Baika no Jutsu – Partial Multi-Size Technique: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. Because of this one may choose to use one of the Three Coloured Pills.
Rank:
Hand Seals: -
Cost:
Users:
Nikudan Hari Sensha – Spiked Human Bullet Tank: With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi clan's Human Bullet Tank.
One application of this technique first involves the user wrapping ropes with kunai attached around their body, after which the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up.
In another application of this technique, shown in Part II, Ch?ji rapidly grows his hair out to wrap around his body, in a manner similar to Jiraiya's Needle Jiz? technique, instead of using kunai. This results in far more spikes than the previous version, as well as a shorter preparation time due to Ch?ji not needing to wrap kunai around his body.
Rank: C
Hand Seals: -
Cost:
Users:
Ch? Baika no Jutsu – Super Multi-Size Technique: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Ch?ji first used this technique, he needed to take one his clan's Three Coloured Pills to increase his chakra reserves.
Rank:
Hand Seals: -
Cost:
Users:
Ch?harite – Super Open Hand Slap: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands, which causes special markings to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
Rank: B
Hand Seals: -
Cost:
Users:
Rank:
Hand Seals: -
Cost:
Users:
Ch?dan Bakugeki – Butterfly Bullet Bombing: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopaedia from the Nara clan soon thereafter.
Should an Akimichi be able to use the Calorie Control, they can bypass the danger posed by the pills.
Rank: B
Hand Seals: -
Cost:
Users:
Karor? Kontor?ru – Calorie Control: This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of these pills carry great risks. On the contrary, these effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used.
Rank:
Hand Seals: -
Cost:
Users:
Daburu Nikudan Sensha – Double Human Bullet Tank: Two users attack from both sides of an opponent with the Human Bullet Tank, crushing and grinding the enemy caught in the middle.
Rank:
Hand Seals: -
Cost:
Users:
Nikudan Sensha – Human Bullet Tank: A threatening taijutsu trick that converts the users large frame into a destructive weapon. The user first uses Multi-Size Technique to make themselves into a human-sized ball, then they tuck in their limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverise someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears.
Rank: C
Hand Seals: -Cost:
Users:
Bubun Baika no Jutsu – Partial Multi-Size Technique: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. Because of this one may choose to use one of the Three Coloured Pills.
Rank:
Hand Seals: -
Cost:
Users:
Nikudan Hari Sensha – Spiked Human Bullet Tank: With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi clan's Human Bullet Tank.
One application of this technique first involves the user wrapping ropes with kunai attached around their body, after which the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up.
In another application of this technique, shown in Part II, Ch?ji rapidly grows his hair out to wrap around his body, in a manner similar to Jiraiya's Needle Jiz? technique, instead of using kunai. This results in far more spikes than the previous version, as well as a shorter preparation time due to Ch?ji not needing to wrap kunai around his body.
Rank: C
Hand Seals: -
Cost:
Users:
Ch? Baika no Jutsu – Super Multi-Size Technique: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Ch?ji first used this technique, he needed to take one his clan's Three Coloured Pills to increase his chakra reserves.
Rank:
Hand Seals: -
Cost:
Users:
Ch?harite – Super Open Hand Slap: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands, which causes special markings to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
Rank: B
Hand Seals: -
Cost:
Users:
Ino-Shika-Ch?
F?m?shon Ino–Shika–Ch? – Formation Boar-Deer-Butterfly: Formation Ino–Shika–Ch? are formations used by the members of the Yamanaka, Nara, and Akimichi clans designed due to their long history of working together.
These formations are designed to use each member's abilities in the best way possible that complements the others'. This formation is usually done with flawless accuracy, which comes after working together - another testament of how close-knit the three clans are. This formation is not limited to any one specific technique of any of the clans but the respective clan members can use several of their respective clan's techniques in tandem to create different versions of this formation.
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Hand Seals: -
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Jashin
Jujutsu: Shiji Hy?ketsu (Curse Technique: Death Controlling Possessed Blood) - This technique is Hidan's primary method of killing his opponents in the way of the Jashin religion. First, Hidan makes every effort to draw blood from his opponent and ingest it. His skin then turns black with white markings which makes him look like a skeleton, a symbol of absolute death. He then draws Jashin's symbol on the ground in blood and stands in the centre. This serves as the link between him and his victim. Once his sacrificial ritual takes place, the victim is linked with Hidan until he either steps or is forced out of the circle. Any kind of injury that Hidan inflicts upon himself (or the injury they inflicted on him) is reciprocated on his target, be it a mere scratch to a pierce in the heart. If Hidan is forced to step out of the circle, the link is broken and the victim is set free, but all Hidan has to do is to step back into the circle to reactivate the link. Basically, this technique makes Hidan a living voodoo doll.
Rank: S-Rank
Hand Seals:
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Rank: S-Rank
Hand Seals:
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Users:
Inuzuka Clan
J?jin Bunshin (Beast Human Clone) - A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation. This technique is often followed by the Fang Passing Fang.
Rank: D
Hand Seals: Tiger
Cost:
Users:
Dainamikku M?kingu (Dynamic Marking) - This technique involves Akamaru urinating on a target, marking it with a strong odour that allows both him and Kiba to easily track it by scent. Akamaru is very skilled in this, being able to hit targets very accurately, and even multiple targets at once. This is a prerequisite for using the Fang Wolf Fang, as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes. This technique can also be performed while Kiba and Akamaru have transformed using the Human Beast Combination Transformation: Double-Headed Wolf.
Rank: D
Hand Seals:
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Gats?ga (Fang Passing Fang) - The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Rank: C
Hand Seals:
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Gatenga (Fang Rotating Fang) - The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.
Rank: C
Hand Seals:
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Gar?ga (Fang Wolf Fang) - Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. In the anime, if the user is skilled enough though this is unnecessary.[2] The power is great enough to dent a Rash?mon gate. Such power is not without its drawbacks however, as it can quickly tire the user out.
Rank: B
Hand Seals:
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Shikyaku no Jutsu (Four Legs Technique) - This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Rank: D
Hand Seals:
Cost:
Users:
Jinj? Konbi Henge: S?t?r? (Human Beast Combination Transformation: Double-Headed Wolf) - A Combination Transformation where man and beast become a single entity. It is a speciality of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They fuse into a two-headed wolf, thus drastically increasing their size, and power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary destructive power.
Rank: B
Hand Seals:
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Ts?ga (Passing Fang) - The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but it can be done with a partner, making it more effective.
Rank: D
Hand Seals:
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Ch? Gar?ga (Super Fang Wolf Fang) - Man and beast transform into a single two-headed gigantic animal by the Human Beast Combination Transformation: Double-Headed Wolf technique, and just like its parent technique, have their body spin in a violent assault against the enemy. The power is great enough to break through three Rash?mon gates without losing its power. In addition unlike its parent technique it does not first require the use of Dynamic Marking first.
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Rank: D
Hand Seals: Tiger
Cost:
Users:
Dainamikku M?kingu (Dynamic Marking) - This technique involves Akamaru urinating on a target, marking it with a strong odour that allows both him and Kiba to easily track it by scent. Akamaru is very skilled in this, being able to hit targets very accurately, and even multiple targets at once. This is a prerequisite for using the Fang Wolf Fang, as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes. This technique can also be performed while Kiba and Akamaru have transformed using the Human Beast Combination Transformation: Double-Headed Wolf.
Rank: D
Hand Seals:
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Gats?ga (Fang Passing Fang) - The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Rank: C
Hand Seals:
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Gatenga (Fang Rotating Fang) - The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.
Rank: C
Hand Seals:
Cost:
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Gar?ga (Fang Wolf Fang) - Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. In the anime, if the user is skilled enough though this is unnecessary.[2] The power is great enough to dent a Rash?mon gate. Such power is not without its drawbacks however, as it can quickly tire the user out.
Rank: B
Hand Seals:
Cost:
Users:
Shikyaku no Jutsu (Four Legs Technique) - This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Rank: D
Hand Seals:
Cost:
Users:
Jinj? Konbi Henge: S?t?r? (Human Beast Combination Transformation: Double-Headed Wolf) - A Combination Transformation where man and beast become a single entity. It is a speciality of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They fuse into a two-headed wolf, thus drastically increasing their size, and power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary destructive power.
Rank: B
Hand Seals:
Cost:
Users:
Ts?ga (Passing Fang) - The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but it can be done with a partner, making it more effective.
Rank: D
Hand Seals:
Cost:
Users:
Ch? Gar?ga (Super Fang Wolf Fang) - Man and beast transform into a single two-headed gigantic animal by the Human Beast Combination Transformation: Double-Headed Wolf technique, and just like its parent technique, have their body spin in a violent assault against the enemy. The power is great enough to break through three Rash?mon gates without losing its power. In addition unlike its parent technique it does not first require the use of Dynamic Marking first.
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Ukon and Sakon's Kekkei Genkai
S?ma no K? (Attack of Twin Demons) - The Attack of the Twin Demons technique allows Sakon and Ukon to merge their bodies using their kekkei genkai. Typically, Ukon is dormant within Sakon's body, with only his head protruding from the back of Sakon's neck, although he can move freely inside of and protrude any part of his body parts from anywhere on his brother's body.
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Tarenkyaku (Multiple Connected Feet) - Ukon's legs sprout from one of Sakon's and they kick the opponent, tripling the usual damage.
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Tarenken (Multiple Connected Fists) - Ukon's arms sprout from one of Sakon's and they punch the opponent, tripling the usual damage. This attack is strong enough to shatter solid rock.
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Tarensenp? (Multiple Connected Whirlwinds) - Sakon and Ukon use their legs to spin with strong force to generate a whirlwind capable of deflecting any incoming attacks.
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Kisei Kikai no Jutsu (Parasite Demon Demolition Technique) - A parasitic assassination technique that Sakon and Ukon can use with their level 2 cursed seal active, and their unique kekkei genkai. With the power of chakra, he disassembles his body down to a cellular, and even to a proteinic level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those he merges with, and death ensues. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts.
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Tarenkyaku (Multiple Connected Feet) - Ukon's legs sprout from one of Sakon's and they kick the opponent, tripling the usual damage.
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Tarenken (Multiple Connected Fists) - Ukon's arms sprout from one of Sakon's and they punch the opponent, tripling the usual damage. This attack is strong enough to shatter solid rock.
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Tarensenp? (Multiple Connected Whirlwinds) - Sakon and Ukon use their legs to spin with strong force to generate a whirlwind capable of deflecting any incoming attacks.
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Kisei Kikai no Jutsu (Parasite Demon Demolition Technique) - A parasitic assassination technique that Sakon and Ukon can use with their level 2 cursed seal active, and their unique kekkei genkai. With the power of chakra, he disassembles his body down to a cellular, and even to a proteinic level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those he merges with, and death ensues. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts.
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Kujaku My?h?
Chakura no Hoshoku (Chakra Predation) - This technique allows the ninja to extend their chakra out of their body and then consume the special Peacock chakra of their comrades, thus allowing them to increase their power. The comrades themselves are weakened by the loss of their chakra.
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Chakura no Nawa (Chakra Rope) - This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable.
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Mysterious Peacock Method: Apparition - If the user is close to death, they use his or her remaining chakra to draw a symbol in the ground which allows them to temporally resurrect them self in the form of a ghost-like apparition to even the score with whoever killed them.
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Kujaku My?h?: Kemono (M.P.M.: Beast) - After using the Mysterious Peacock Method, the chakra feathers change to the form of a animal, such as a dog. The chakra which the beast is made of is dense enough to repel shuriken thrown at it. If two beasts are formed, the user can use Mysterious Peacock Method: Join to combine the two into one larger beast.
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Kujaku My?h?: G? (M.P.M.: Join) - After using the Mysterious Peacock Method: Beast, this technique can combine two chakra beasts into one larger beast.
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Mysterious Peacock Method: Choke - After using the Mysterious Peacock Method, the user turns their chakra feathers into ropes to ensnare and strangle their target.
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Kujaku My?h?: Zan (M.P.M.: Destroy) - After using the Mysterious Peacock Method, the user uses the chakra feathers to attack their opponent.
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Mysterious Peacock Method: Dragon - After implanting the Hoshigakure meteorite into his chest, Akahoshi's Mysterious Peacock Method takes the form of a dragon, which can shoot blasts of star chakra at the opponent, and can also grow wings to increase its power.
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Kujaku My?h?: Yoku (M.P.M.: Wings) - After using the Mysterious Peacock Method, the user can use the chakra feathers to form wings. The wings are strong enough to support a normal sized human in short flight.
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Chakura no Nawa (Chakra Rope) - This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable.
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Mysterious Peacock Method: Apparition - If the user is close to death, they use his or her remaining chakra to draw a symbol in the ground which allows them to temporally resurrect them self in the form of a ghost-like apparition to even the score with whoever killed them.
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Kujaku My?h?: Kemono (M.P.M.: Beast) - After using the Mysterious Peacock Method, the chakra feathers change to the form of a animal, such as a dog. The chakra which the beast is made of is dense enough to repel shuriken thrown at it. If two beasts are formed, the user can use Mysterious Peacock Method: Join to combine the two into one larger beast.
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Kujaku My?h?: G? (M.P.M.: Join) - After using the Mysterious Peacock Method: Beast, this technique can combine two chakra beasts into one larger beast.
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Mysterious Peacock Method: Choke - After using the Mysterious Peacock Method, the user turns their chakra feathers into ropes to ensnare and strangle their target.
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Kujaku My?h?: Zan (M.P.M.: Destroy) - After using the Mysterious Peacock Method, the user uses the chakra feathers to attack their opponent.
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Mysterious Peacock Method: Dragon - After implanting the Hoshigakure meteorite into his chest, Akahoshi's Mysterious Peacock Method takes the form of a dragon, which can shoot blasts of star chakra at the opponent, and can also grow wings to increase its power.
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Kujaku My?h?: Yoku (M.P.M.: Wings) - After using the Mysterious Peacock Method, the user can use the chakra feathers to form wings. The wings are strong enough to support a normal sized human in short flight.
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H?zuki Clan
Drowning Water Blob Technique - After liquefying a portion of his body, Suigetsu manipulates the resulting water to surround his target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained.
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Suika no Jutsu (Hydrification Technique) - A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the H?zuki are extremely vulnerable to Lightning Release techniques, as noted by Suigetsu when he was pinned down by Darui's sword, which was imbued with lightning.
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J?ki B?i (Steaming Danger Tyranny) - Steaming Danger Tyranny is the Second Mizukage's infinite explosion ninjutsu (, mugen bakuha ninjutsu) whereby he creates a clone — which resembles a chibi version of himself — made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil and due to this structure, the clone's temperature can easily be altered from cold to hot and vice-versa. When it exerts itself, the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it violently explodes and the water vapour is released. This vapour then cools down as it rises and as a result, turns into hail that cools the clone, causing it to shrink to its original size and start the entire process again. Despite its constantly increasing size, the clone itself remains very fast throughout the technique, enough to elude even Gaara's chakra-infused sand. This high-speed movement also allows it to heat up very quickly and to more easily inflict damage using an axe-like liquid blade that it is able to form on its arm. However, using this powerful technique leaves the Mizukage in a severely weakened and vulnerable state.
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Mizu F?sen no Jutsu (Water Balloon Technique) - After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.
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Mizudepp? no Jutsu (Water Gun Technique) - The user mimics a firegun with his hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot, enough to easily pierce through a sand clone.
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Water Release: Demon Fish - After using his Hydrification Technique to merge with a water source, Suigetsu can form a giant wave that looks like a demon-like fish. Suigetsu can use this form to battle larger opponents, or he can use it to shield allies from attack. Though it was strong enough to push back an Eight-Tailed Killer B, it was not strong enough to withstand a Tailed Beast Ball, which rendered Suigetsu unconscious, falling into a jelly-like state.
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Suiton: G?suiwan no Jutsu (Water Release: Great Water Arm Technique) - By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors.
Rank: B
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Suika no Jutsu (Hydrification Technique) - A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the H?zuki are extremely vulnerable to Lightning Release techniques, as noted by Suigetsu when he was pinned down by Darui's sword, which was imbued with lightning.
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J?ki B?i (Steaming Danger Tyranny) - Steaming Danger Tyranny is the Second Mizukage's infinite explosion ninjutsu (, mugen bakuha ninjutsu) whereby he creates a clone — which resembles a chibi version of himself — made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil and due to this structure, the clone's temperature can easily be altered from cold to hot and vice-versa. When it exerts itself, the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it violently explodes and the water vapour is released. This vapour then cools down as it rises and as a result, turns into hail that cools the clone, causing it to shrink to its original size and start the entire process again. Despite its constantly increasing size, the clone itself remains very fast throughout the technique, enough to elude even Gaara's chakra-infused sand. This high-speed movement also allows it to heat up very quickly and to more easily inflict damage using an axe-like liquid blade that it is able to form on its arm. However, using this powerful technique leaves the Mizukage in a severely weakened and vulnerable state.
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Mizu F?sen no Jutsu (Water Balloon Technique) - After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.
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Mizudepp? no Jutsu (Water Gun Technique) - The user mimics a firegun with his hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot, enough to easily pierce through a sand clone.
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Water Release: Demon Fish - After using his Hydrification Technique to merge with a water source, Suigetsu can form a giant wave that looks like a demon-like fish. Suigetsu can use this form to battle larger opponents, or he can use it to shield allies from attack. Though it was strong enough to push back an Eight-Tailed Killer B, it was not strong enough to withstand a Tailed Beast Ball, which rendered Suigetsu unconscious, falling into a jelly-like state.
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Suiton: G?suiwan no Jutsu (Water Release: Great Water Arm Technique) - By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors.
Rank: B
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Bij? and Jinch?riki Jutsu
All Bij?
Chakra Transfer Technique - This technique allows the user to transfer chakra to another person. For example, Tsunade and Katsuyu used this technique in tandem during Pain's invasion of Konoha, with Tsunade first transferring her healing chakra to Katsuyu, and then Katsuyu herself transferring it to the wounded villagers. Tsunade used again this technique during the five Kage's fight against Madara Uchiha to give ?noki some of her chakra so that he could use a massive Dust Release: Detachment of the Primitive World Technique to defeat Madara's wood clones. Zetsu's Spore Technique creates clones, which feed on chakra to grow are also able to transfer chakra to people they come in contact with. Dan Kat? was able to use this technique as a spirit in Tsunade's consciousness to restore her chakra and Yin Seal. The Magaki Group uses this technique in a different way. First Nang? sends his chakra to Benten and Ch?shin, and then both of them send it along with its own to Akaboshi, greatly enhancing the power of his techniques. The tailed beasts are also able to freely share their chakra with whomever they choose, and as Kurama has noted, it is a less complicated process for them than it is for humans. Certain people, such as Minato Namikaze and Naruto Uzumaki could also mould the transferred chakra in order to adapt it to another person's specific chakra type. In the latter's case, due to Kurama's chakra, it also enveloped the recipients in a chakra cloak similar to his "Version 1" form, albeit with no tails.
Cost: 10% of amount of chakra transferred.
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Bij?dama - Bij? Ball: Bij?dama is a Ninjutsu capable of being created by skilled Jinch?riki and their Bij?. First the Bij? will expel positive black and negative white chakra particles from their body. These small orbs will then be compressed into a small ball of chakra in an 8:2 ratio of black to white chakra. After being compressed into a small sphere, the ball can then by ingested and then fired back out as an extremely powerful blast. Jinch?riki are also capable to replicating this jutsu in their full Bij? form. When the Jinch?riki is in full control of the Bij?, they can reproduce the jutsu at will. If the Jinch?riki loses control of their transformation and the Bij? goes on a rampage, the Bij? can cause the partially transformed Jinch?riki to still use the jutsu.
Cost: 20,000 chakra
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Bij? Shockwave - A tailed beast uses its massive chakra reserve to turn anything from a roar or a wave into a powerful force of pressure and destruction. When Naruto Uzumaki was in control while using the Nine-Tails' power, he demonstrated powerful shockwaves by roaring or movement of his arms. When enraged or when the Nine-Tails took control of his body, he has been shown to use explosions with powerful wave of his arms. The raw force behind Naruto once he enters Version 2 was powerful enough to force Pain's Shinra Tensei back at him When used by Kurama itself, it's powerful enough to completely disperse powerful attacks like the Sage Art: Ultra-Big Ball Rasengan, and even knock back fully transformed tailed beasts.
Cost: 5000 chakra
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Bij? Chakra Arms - This is an ability a Jinch?riki is able to perform when in a tailed form. The Jinch?riki will use the raw chakra of the their Tailed Beast to form arms, which they can freely manipulate to attack their foes, able to strike an opponent faster than even a Sharingan user can react to. The chakra arms hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing them to have flexible movements that will generally be impossible for normal arms. The user can create any number of arms that they desire and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause fatal burns, due to the Nine-Tails' seething hatred within its chakra (though this is not always the case). Due to having chakra attached to his body, the chakra arms can grow in size and from the fourth tail up, Naruto, the arms, or any part of his body can divide into two or more fully operational appendages. Killer B has also been shown to use this technique though instead of arms, he can form horns which he uses for his Lariat technique. In his Nine-Tails Chakra Mode, Naruto can use the chakra arms to a greater extent, as he can use and release chakra arms from anywhere on his body on a small or large scale. These arms even have the power to crush stone without Naruto putting much thought into it. After some practice, he mastered the chakra arms, able to manipulate various stones and geometric shapes without crushing them. Now he is able to use them in an attempt to create a new technique: the Tailed Beast Rasengan since he was advised by the Eight-Tails against the use of shadow clones in this form. Naruto's mastery of the Tailed Beast Chakra Arms is so great that he is able to create several at once to launch attacks at several enemies, use them to pull enemies into the attack, and even create tiny ones around his finger. The arms also grant him a greater level of dexterity and maneuverability out of what would normally be a helpless situation, such as guiding his Rasenshuriken during his fight against the Third Raikage.
Cost: 5000 per Arm
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Note: Kurimuzon and Shukaku’s are in the form of Sand rather than Chakra given the lack of a Chakra Shroud
Cost: 10% of amount of chakra transferred.
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Bij?dama - Bij? Ball: Bij?dama is a Ninjutsu capable of being created by skilled Jinch?riki and their Bij?. First the Bij? will expel positive black and negative white chakra particles from their body. These small orbs will then be compressed into a small ball of chakra in an 8:2 ratio of black to white chakra. After being compressed into a small sphere, the ball can then by ingested and then fired back out as an extremely powerful blast. Jinch?riki are also capable to replicating this jutsu in their full Bij? form. When the Jinch?riki is in full control of the Bij?, they can reproduce the jutsu at will. If the Jinch?riki loses control of their transformation and the Bij? goes on a rampage, the Bij? can cause the partially transformed Jinch?riki to still use the jutsu.
Cost: 20,000 chakra
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Bij? Shockwave - A tailed beast uses its massive chakra reserve to turn anything from a roar or a wave into a powerful force of pressure and destruction. When Naruto Uzumaki was in control while using the Nine-Tails' power, he demonstrated powerful shockwaves by roaring or movement of his arms. When enraged or when the Nine-Tails took control of his body, he has been shown to use explosions with powerful wave of his arms. The raw force behind Naruto once he enters Version 2 was powerful enough to force Pain's Shinra Tensei back at him When used by Kurama itself, it's powerful enough to completely disperse powerful attacks like the Sage Art: Ultra-Big Ball Rasengan, and even knock back fully transformed tailed beasts.
Cost: 5000 chakra
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Bij? Chakra Arms - This is an ability a Jinch?riki is able to perform when in a tailed form. The Jinch?riki will use the raw chakra of the their Tailed Beast to form arms, which they can freely manipulate to attack their foes, able to strike an opponent faster than even a Sharingan user can react to. The chakra arms hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing them to have flexible movements that will generally be impossible for normal arms. The user can create any number of arms that they desire and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause fatal burns, due to the Nine-Tails' seething hatred within its chakra (though this is not always the case). Due to having chakra attached to his body, the chakra arms can grow in size and from the fourth tail up, Naruto, the arms, or any part of his body can divide into two or more fully operational appendages. Killer B has also been shown to use this technique though instead of arms, he can form horns which he uses for his Lariat technique. In his Nine-Tails Chakra Mode, Naruto can use the chakra arms to a greater extent, as he can use and release chakra arms from anywhere on his body on a small or large scale. These arms even have the power to crush stone without Naruto putting much thought into it. After some practice, he mastered the chakra arms, able to manipulate various stones and geometric shapes without crushing them. Now he is able to use them in an attempt to create a new technique: the Tailed Beast Rasengan since he was advised by the Eight-Tails against the use of shadow clones in this form. Naruto's mastery of the Tailed Beast Chakra Arms is so great that he is able to create several at once to launch attacks at several enemies, use them to pull enemies into the attack, and even create tiny ones around his finger. The arms also grant him a greater level of dexterity and maneuverability out of what would normally be a helpless situation, such as guiding his Rasenshuriken during his fight against the Third Raikage.
Cost: 5000 per Arm
Users: Kurimuzon, Genkumaru, Conker, Akio, Akuma, Shukaku, Matayobi, Isobu, Son Gok?, Koku?, Saiken, Ch?mei, Gy?ki, Kurama
Note: Kurimuzon and Shukaku’s are in the form of Sand rather than Chakra given the lack of a Chakra Shroud
Shukaku
Shukaku allows the user to manipulate Sand for techniques that vary in chakra cost based on if the sand is infused with chakra or not.
Sunaton (Sand Release):
Daisan no Me - With chakra, the user connects an eye made of sand or Gold Dust to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. Gaara also uses it when he completely surrounds himself with his Shield of Sand so he can see what's happening outside of the protective dome. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
Rank: C
Hand Seals: None
Cost: 250
Users: Kurimuzon
K?sa B?heki - This air defence technique creates a giant shield of sand that is suspended in mid-air by raising a great amount of sand from the ground. By gathering the best possible mineral-rich sand, the hardness of the shield is considered to be very high. Furthermore, the sand has its defensive strength raised by flowing chakra through it.
Rank: B
Hand Seals: None
Cost: 800
Users: Kurimuzon
Suna no Yoroi - Using this technique, the user can cover himself in a compacted layer of sand, providing an additional defence. Though quite effective, maintaining the armour requires a large amount of chakra and stamina. Furthermore, it is nowhere as resilient as the Shield of Sand, since it easily breaks away upon impact, indicating that the sole purpose of the armour is to absorb impact channelled unto Gaara's body during battle. Another weakness is the additional weight of the sand which leads to decreased levels of speed and mobility.
Rank: C
Hand Seals: None
Cost: 300
Users: Kurimuzon
Sabaku S?tais? - Using a large quantity of his sand, the user covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which acts to imprison the target upon its completion.
Rank: A
Hand Seals: None
Cost: 1000
Users: Kurimuzon
Sabaku Fuy? - The user uses the chakra-enhanced sand to support his own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him. This is also a very cost efficient jutsu.
Rank: D
Hand Seals: none
Cost: 65
Users: Kurimuzon
Gokusa Mais? - The user uses their ability to manipulate sand, loosens the ground below his enemy and catches them in a maelstrom of sand. The swallowed enemy sinks up to two hundred metres underground, while completely unable to move a muscle. Then, the sand glued onto their limbs applies pressure on their whole body, so they can't even twitch a finger. The pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation, then from the fact that all their bones would break.
Rank: B
Hand Seals: None
Cost: 770
Users: Kurimuzon
Ry?sa Bakury? - This technique creates a massive amount of sand in the form of a wave, covering and "drowning" the opponent in an ocean of sand. From the sand Gaara carries in his gourd, he grinds the rocks and minerals from underground into a large sea of sand and manipulates it like a tsunami that engulfs absolutely all the things in his line of sight. This raging sea deals a lot of damage by itself, but one can further take advantage of the sand for a second and a third consecutive assault. Gaara can control the sand, allowing him to attack his opponent while they attempt to outrun the wave. This technique has the added effect of changing the landscape.
Rank: B
Hand Seals: None
Cost: 600
Users: Kurimuzon
Sabaku Ky? - The user encases his opponents in a large amount of the special chakra-infused sand, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique.
Rank: C
Hand Seals: None
Cost: 300
Users: Kurimuzon
Sabaku R? - Using ordinary sand, a perfectly airtight space is created, in which the enemy is captured. An enormous quantity of sand completely envelops the target from every direction and captures them. The speed, hardness, and scope of the sand depend on the amount of chakra poured into it. Gaara can fine-tune the sand's properties to the target's size and characteristics. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique.
Rank: B
Hand Seals: None
Cost: 550
Users: Kurimuzon
Suna Bunshin - This technique is used to create clones in the shape of himself or others using sand as a medium. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy.
Rank: D
Hand Seals: None
Cost: 50
Users: Kurimuzon
Suna Shigure - After clotting together sand into countless small lumps, the user uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below. In order for this to work, the enemy is first made to face upwards with the sand rain, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot. To make sure the rain hits its mark, it can be combined with Sand Binding Coffin to immobilise the target.
Rank: C
Hand Seals: None
Cost: 250
Users: Kurimuzon
Suna Arare - A larger scale version of the Sand Drizzle technique, the user gathers his sand into large clumps in the shape of massive boulder-like formations and then drops them from the sky on to his opponents. It covers a large range, making it difficult to dodge. Like the Sand Drizzle, the technique can distract the enemy with the aerial assault, leaving them open to an attack from below.
Rank: B
Hand Seals: None
Cost: 500
Users: Kurimuzon
Suna no Kanchi - By dispersing specialised sand into a specific area, the user is able to discern the presence of bodies that comes into direct contact with it. This sensing sand can be spread across a wide terrain, or even float in the air allowing aerial foes to be detected.[1] Once the sand comes in contact with a person, it will wrap itself around them, rendering even invisible targets, visible.
Rank: B
Hand Seals: None
Cost: 600
Users: Kurimuzon
Suna Shuriken - The user shapes the sand composing his arms into countless shuriken, and he swings them both. Taking advantage of that formidable centrifugal force, the fired blades of sand change into dangerous weapons.
Requirements: Shukaku, bij? cloak
Rank: B
Hand Seals: None
Cost: 550
Users: Kurimuzon
Sabaku S?s? - After wrapping an opponent with sand with either Sand Binding Coffin or Sand Drizzle, the user will cause the sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizable fountain of blood. The user can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
Rank: B
Hand Seals: None
Cost: 675
Users: Kurimuzon
Sabaku Tais? - The user makes the land a stage for his representation. This technique is identical to Sand Waterfall Funeral in that the stream of sand crushes the enemy. But as far as scale goes, this is in a totally different league. One may be able to hold their own against a single attack, but multiple obliterations are where this technique shines. The user slams both hands down onto the sand, creating powerful shock waves that compress the sand. Anything buried in the sand is subsequently crushed.
Rank: A
Hand Seals: None
Cost: 1500
Users: Kurimuzon
Rendan: Suna Shigure - A more powerful version of Sand Drizzle. The user creates dozens of sand bullets that he uses to attack the enemy.
Rank: B
Hand Seals: None
Cost: 800
Users: Kurimuzon
F?ton: Mugen Sajin — Daitoppa - The user first inhales air with the mouths on his face and all over his body, and blows it out along with a chakra-coated sand cloud. This powerful squall covers a large angle in a stream sufficient to knock the trees down and damage them with the sand. This technique is extremely efficient even against multiple enemies.
Rank: B
Hand Seals: None
Cost: 550
Users: Kurimuzon
Saik? Zettai K?geki: Shukaku no Hoko - The Spear of Shukaku is the attack counterpart of the Shield of Shukaku. Like the shield, the user crushes the hardest materials from the ground using sand, this time in the form of a halberd, in the shape of the Shukaku's hand. Just like the shield which has yet to find anything that could break its defence, the halberd has yet to find a defence that it can't break through.
Rank: S
Hand Seals: none
Cost: 5500
Users: Kurimuzon
Saik? Zettai B?gyo: Shukaku no Tate - This defensive technique is used to create a toy-like replica of Shukaku wearing a wide-brimmed rural hat, Because the replica is formed under extreme pressure and is built of the strongest minerals of the earth, it is virtually indestructible, having yet to be penetrated by any force. As the name implies, this is one of the strongest defenses.
Rank: S
Hand Seals: None
Cost: 7000
Users: Kurimuzon
F?ton: Renkudan – Wind Release: Drilling Air Bullet - To use this technique, Shukaku will first take a deep breath, and then pound its stomach to apply external pressure, the power of which it uses to shoot a highly compressed air ball from its mouth. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. Because of the large quantity of chakra kneaded into it, it explodes the moment it reaches its target, dealing an enormous amount of damage, as well as leveling anything in its path. Shukaku is able to fire multiple of these in rapid succession, having a certain level of control regarding the size of the bullets.
Cost: 1500 chakra per Bullet
User: Shukaku
Sunaton (Sand Release):
Daisan no Me - With chakra, the user connects an eye made of sand or Gold Dust to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. Gaara also uses it when he completely surrounds himself with his Shield of Sand so he can see what's happening outside of the protective dome. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
Rank: C
Hand Seals: None
Cost: 250
Users: Kurimuzon
K?sa B?heki - This air defence technique creates a giant shield of sand that is suspended in mid-air by raising a great amount of sand from the ground. By gathering the best possible mineral-rich sand, the hardness of the shield is considered to be very high. Furthermore, the sand has its defensive strength raised by flowing chakra through it.
Rank: B
Hand Seals: None
Cost: 800
Users: Kurimuzon
Suna no Yoroi - Using this technique, the user can cover himself in a compacted layer of sand, providing an additional defence. Though quite effective, maintaining the armour requires a large amount of chakra and stamina. Furthermore, it is nowhere as resilient as the Shield of Sand, since it easily breaks away upon impact, indicating that the sole purpose of the armour is to absorb impact channelled unto Gaara's body during battle. Another weakness is the additional weight of the sand which leads to decreased levels of speed and mobility.
Rank: C
Hand Seals: None
Cost: 300
Users: Kurimuzon
Sabaku S?tais? - Using a large quantity of his sand, the user covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which acts to imprison the target upon its completion.
Rank: A
Hand Seals: None
Cost: 1000
Users: Kurimuzon
Sabaku Fuy? - The user uses the chakra-enhanced sand to support his own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him. This is also a very cost efficient jutsu.
Rank: D
Hand Seals: none
Cost: 65
Users: Kurimuzon
Gokusa Mais? - The user uses their ability to manipulate sand, loosens the ground below his enemy and catches them in a maelstrom of sand. The swallowed enemy sinks up to two hundred metres underground, while completely unable to move a muscle. Then, the sand glued onto their limbs applies pressure on their whole body, so they can't even twitch a finger. The pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation, then from the fact that all their bones would break.
Rank: B
Hand Seals: None
Cost: 770
Users: Kurimuzon
Ry?sa Bakury? - This technique creates a massive amount of sand in the form of a wave, covering and "drowning" the opponent in an ocean of sand. From the sand Gaara carries in his gourd, he grinds the rocks and minerals from underground into a large sea of sand and manipulates it like a tsunami that engulfs absolutely all the things in his line of sight. This raging sea deals a lot of damage by itself, but one can further take advantage of the sand for a second and a third consecutive assault. Gaara can control the sand, allowing him to attack his opponent while they attempt to outrun the wave. This technique has the added effect of changing the landscape.
Rank: B
Hand Seals: None
Cost: 600
Users: Kurimuzon
Sabaku Ky? - The user encases his opponents in a large amount of the special chakra-infused sand, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique.
Rank: C
Hand Seals: None
Cost: 300
Users: Kurimuzon
Sabaku R? - Using ordinary sand, a perfectly airtight space is created, in which the enemy is captured. An enormous quantity of sand completely envelops the target from every direction and captures them. The speed, hardness, and scope of the sand depend on the amount of chakra poured into it. Gaara can fine-tune the sand's properties to the target's size and characteristics. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique.
Rank: B
Hand Seals: None
Cost: 550
Users: Kurimuzon
Suna Bunshin - This technique is used to create clones in the shape of himself or others using sand as a medium. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy.
Rank: D
Hand Seals: None
Cost: 50
Users: Kurimuzon
Suna Shigure - After clotting together sand into countless small lumps, the user uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below. In order for this to work, the enemy is first made to face upwards with the sand rain, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot. To make sure the rain hits its mark, it can be combined with Sand Binding Coffin to immobilise the target.
Rank: C
Hand Seals: None
Cost: 250
Users: Kurimuzon
Suna Arare - A larger scale version of the Sand Drizzle technique, the user gathers his sand into large clumps in the shape of massive boulder-like formations and then drops them from the sky on to his opponents. It covers a large range, making it difficult to dodge. Like the Sand Drizzle, the technique can distract the enemy with the aerial assault, leaving them open to an attack from below.
Rank: B
Hand Seals: None
Cost: 500
Users: Kurimuzon
Suna no Kanchi - By dispersing specialised sand into a specific area, the user is able to discern the presence of bodies that comes into direct contact with it. This sensing sand can be spread across a wide terrain, or even float in the air allowing aerial foes to be detected.[1] Once the sand comes in contact with a person, it will wrap itself around them, rendering even invisible targets, visible.
Rank: B
Hand Seals: None
Cost: 600
Users: Kurimuzon
Suna Shuriken - The user shapes the sand composing his arms into countless shuriken, and he swings them both. Taking advantage of that formidable centrifugal force, the fired blades of sand change into dangerous weapons.
Requirements: Shukaku, bij? cloak
Rank: B
Hand Seals: None
Cost: 550
Users: Kurimuzon
Sabaku S?s? - After wrapping an opponent with sand with either Sand Binding Coffin or Sand Drizzle, the user will cause the sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizable fountain of blood. The user can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
Rank: B
Hand Seals: None
Cost: 675
Users: Kurimuzon
Sabaku Tais? - The user makes the land a stage for his representation. This technique is identical to Sand Waterfall Funeral in that the stream of sand crushes the enemy. But as far as scale goes, this is in a totally different league. One may be able to hold their own against a single attack, but multiple obliterations are where this technique shines. The user slams both hands down onto the sand, creating powerful shock waves that compress the sand. Anything buried in the sand is subsequently crushed.
Rank: A
Hand Seals: None
Cost: 1500
Users: Kurimuzon
Rendan: Suna Shigure - A more powerful version of Sand Drizzle. The user creates dozens of sand bullets that he uses to attack the enemy.
Rank: B
Hand Seals: None
Cost: 800
Users: Kurimuzon
F?ton: Mugen Sajin — Daitoppa - The user first inhales air with the mouths on his face and all over his body, and blows it out along with a chakra-coated sand cloud. This powerful squall covers a large angle in a stream sufficient to knock the trees down and damage them with the sand. This technique is extremely efficient even against multiple enemies.
Rank: B
Hand Seals: None
Cost: 550
Users: Kurimuzon
Saik? Zettai K?geki: Shukaku no Hoko - The Spear of Shukaku is the attack counterpart of the Shield of Shukaku. Like the shield, the user crushes the hardest materials from the ground using sand, this time in the form of a halberd, in the shape of the Shukaku's hand. Just like the shield which has yet to find anything that could break its defence, the halberd has yet to find a defence that it can't break through.
Rank: S
Hand Seals: none
Cost: 5500
Users: Kurimuzon
Saik? Zettai B?gyo: Shukaku no Tate - This defensive technique is used to create a toy-like replica of Shukaku wearing a wide-brimmed rural hat, Because the replica is formed under extreme pressure and is built of the strongest minerals of the earth, it is virtually indestructible, having yet to be penetrated by any force. As the name implies, this is one of the strongest defenses.
Rank: S
Hand Seals: None
Cost: 7000
Users: Kurimuzon
F?ton: Renkudan – Wind Release: Drilling Air Bullet - To use this technique, Shukaku will first take a deep breath, and then pound its stomach to apply external pressure, the power of which it uses to shoot a highly compressed air ball from its mouth. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. Because of the large quantity of chakra kneaded into it, it explodes the moment it reaches its target, dealing an enormous amount of damage, as well as leveling anything in its path. Shukaku is able to fire multiple of these in rapid succession, having a certain level of control regarding the size of the bullets.
Cost: 1500 chakra per Bullet
User: Shukaku
Matayobi
Nekozume – Cat Claw: While in their transformed state, Matayobi’s Jinch?riki slashes the opponent with a powerful and quick swipe, using the extended nails on their hands.
Cost: 200 chakra
Users: Matayobi, Matayobi’s Jinch?riki
Nibikaky? – Two-Tails Fire Ball: Yugito, while in her full Two-Tails form, fires a huge spectral fireball made of chakra and fire that explodes on contact. These blasts are very destructive, and can reduce her surroundings to rubble.
Cost: 500 chakra
Users: Matayobi, Matayobi’s Jinch?riki
Claw Creation Technique: This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet, causing them to grow considerably longer in a short space of time as a result. It also seemingly enhances the durability of the nails, allowing them to even clash against swords without breaking.
Cost: 200 chakra
User: Matayobi’s Jinch?riki, Matayobi
Nezumi Kedama – Mouse Hairball: The user spits out a flaming ball of hair that assumes the shape of a mouse engulfed in flames, which then continually splits in to individual and similarly ablaze hairs. These flaming projectiles pursue the intended targets before exploding, once they come into contact with an object.
Cost: 500 chakra
User: Matayobi’s Jinch?riki, Matayobi
Cost: 200 chakra
Users: Matayobi, Matayobi’s Jinch?riki
Nibikaky? – Two-Tails Fire Ball: Yugito, while in her full Two-Tails form, fires a huge spectral fireball made of chakra and fire that explodes on contact. These blasts are very destructive, and can reduce her surroundings to rubble.
Cost: 500 chakra
Users: Matayobi, Matayobi’s Jinch?riki
Claw Creation Technique: This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet, causing them to grow considerably longer in a short space of time as a result. It also seemingly enhances the durability of the nails, allowing them to even clash against swords without breaking.
Cost: 200 chakra
User: Matayobi’s Jinch?riki, Matayobi
Nezumi Kedama – Mouse Hairball: The user spits out a flaming ball of hair that assumes the shape of a mouse engulfed in flames, which then continually splits in to individual and similarly ablaze hairs. These flaming projectiles pursue the intended targets before exploding, once they come into contact with an object.
Cost: 500 chakra
User: Matayobi’s Jinch?riki, Matayobi
Isobu
Sangosh? – Coral Palm: While in his transformed state, Yagura strikes the opponent with a powerful blow, causing a large formation of coral to quickly grow from the initial point of contact. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body.
Cost: 200 chakra
User: Genkumaru, Isobu
Illusionary Mist: The Three-Tails releases a mist created by its chakra to put intruders under an illusion. The illusion torments the target with events from their past. The illusion will vanish if the victim can break the illusion, either by themselves or with the assistance of another.
Cost: 200 chakra
User: Genkumaru, Isobu
Shell Spear: Isobu (or Yagura while fully transformed into Isobu) can roll into a ball and bulldoze its opponents, making full use of its many spiky protrusions in a manner similar to the Akimichi clan's Spiked Human Bullet Tank. This maneuver can also be used to escape attacks.
Cost: 200 chakra
User: Genkumaru, Isobu
Isobu Mini Clones: When the Three-Tails devours anything, its body produces thousands of smaller clones of itself with its gut. These antibody-like clones attack and devour the invading organism, presumably to aid in digestion and destroy any potential hazards. The Three-Tails has the ability to create different sizes of its mini clones: From the size of a hand to the size of a human being; and they are resilient enough to resist Guren's crystal techniques and kunai.
Cost: 200 chakra
User: Genkumaru, Isobu
Isobu Water Ball: The Three-Tails gathers raw chakra, along with water, into a single compressed sphere before firing it at its target. The Three-Tails has shown the ability to create two water-balls at the same time.
Cost: 200 chakra
User: Genkumaru, Isobu
Cost: 200 chakra
User: Genkumaru, Isobu
Illusionary Mist: The Three-Tails releases a mist created by its chakra to put intruders under an illusion. The illusion torments the target with events from their past. The illusion will vanish if the victim can break the illusion, either by themselves or with the assistance of another.
Cost: 200 chakra
User: Genkumaru, Isobu
Shell Spear: Isobu (or Yagura while fully transformed into Isobu) can roll into a ball and bulldoze its opponents, making full use of its many spiky protrusions in a manner similar to the Akimichi clan's Spiked Human Bullet Tank. This maneuver can also be used to escape attacks.
Cost: 200 chakra
User: Genkumaru, Isobu
Isobu Mini Clones: When the Three-Tails devours anything, its body produces thousands of smaller clones of itself with its gut. These antibody-like clones attack and devour the invading organism, presumably to aid in digestion and destroy any potential hazards. The Three-Tails has the ability to create different sizes of its mini clones: From the size of a hand to the size of a human being; and they are resilient enough to resist Guren's crystal techniques and kunai.
Cost: 200 chakra
User: Genkumaru, Isobu
Isobu Water Ball: The Three-Tails gathers raw chakra, along with water, into a single compressed sphere before firing it at its target. The Three-Tails has shown the ability to create two water-balls at the same time.
Cost: 200 chakra
User: Genkumaru, Isobu
Son Gok?
Lava Geyser: This technique creates a lava geyser that emerges from the soil, and advances directly against the opponent.
Cost: 1300 Chakra
User: Conker, Son Gok?
Scorching Steam Rock: The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.
Cost: 1300 chakra
User: Conker, Son Gok?
Kakazan - Flower-Fruit Mountain: While in his transformed state, the Yonbi Jinch?riki creates an enormous torrent of lava that violently erupts from the ground, before rushing upwards towards the target.
Cost: 2000 chakra
User: Son Gok?
Cost: 1300 Chakra
User: Conker, Son Gok?
Scorching Steam Rock: The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.
Cost: 1300 chakra
User: Conker, Son Gok?
Kakazan - Flower-Fruit Mountain: While in his transformed state, the Yonbi Jinch?riki creates an enormous torrent of lava that violently erupts from the ground, before rushing upwards towards the target.
Cost: 2000 chakra
User: Son Gok?
Koku?
Tsunoori – Horn Breaking: After assuming his full Five-Tails transformation, Han drives the beast's horns directly into the opponent using a powerful charge. The force of this attack was so great that it also sent Killer B flying a considerable distance away, despite him being in his full Eight-Tails form.
Cost: 200 chakra
User: Koku?, Koku?’s Jinch?riki
Cost: 200 chakra
User: Koku?, Koku?’s Jinch?riki
Saiken
Kuzaraseru Gasu – Corrosive Gas: Opening its mouth, Saiken releases a dense gas composed of a highly corrosive alkaline substance. Because of its gaseous nature, it can cover a wide cross-area in a short amount of time and is strong enough to instantly disintegrate a tree.
Cost: 1000 chakra
Users: Saiken, Saiken’s Jinch?riki
Hiruma – Leech Gap: While in his transformed state, Utakata can ooze an extremely alkaline liquid, which burns upon contact. Killer B while in his full Eight-Tails form commented that the substance was strong enough to burn through his skin.
Cost: 1000 chakra
Users: Saiken, Saiken’s Jinch?riki
Cost: 1000 chakra
Users: Saiken, Saiken’s Jinch?riki
Hiruma – Leech Gap: While in his transformed state, Utakata can ooze an extremely alkaline liquid, which burns upon contact. Killer B while in his full Eight-Tails form commented that the substance was strong enough to burn through his skin.
Cost: 1000 chakra
Users: Saiken, Saiken’s Jinch?riki
Ch?mei
Mushikui – Bug Bite: While in her transformed state, F? attacks the enemy with a powerful glancing blow, seemingly biting them in the process.
Cost: 1000 chakra
Users: Ch?mei, Ch?mei’s Jinch?riki
Cost: 1000 chakra
Users: Ch?mei, Ch?mei’s Jinch?riki
Gy?ki
Ink Creation: Killer B is able to form ink in his mouth. The ink can be used for a variety of things, such as using his ink covered finger as a makeshift pencil or using the ink to blind an opponent. Killer B used this technique in greater extent when he was able to cover the whole water prison with his ink in order to blind Kisame. The ink can also be molded into a more solid form to create clones.
Cost: 200 chakra
Users: Akio, Gy?ki
Bij? Hachimaki – Tailed Beast Eight Twists: After assuming his full Eight-Tails transformation, Killer B tightly coils the beast's tails around himself, before extending them with an enormous amount of physical strength. This causes him to spin rapidly, resulting in the generation of tremendous gusts of wind that buffet everything in the surrounding area. This technique was powerful enough to level the terrain within a large range of the Eight-Tails.
Cost: 200 chakra
Users: Akio, Gy?ki
Cost: 200 chakra
Users: Akio, Gy?ki
Bij? Hachimaki – Tailed Beast Eight Twists: After assuming his full Eight-Tails transformation, Killer B tightly coils the beast's tails around himself, before extending them with an enormous amount of physical strength. This causes him to spin rapidly, resulting in the generation of tremendous gusts of wind that buffet everything in the surrounding area. This technique was powerful enough to level the terrain within a large range of the Eight-Tails.
Cost: 200 chakra
Users: Akio, Gy?ki
Kurama
Negative Emotion Sensing: Kurama has the ability to sense negative emotions such as hatred and killing intent of any individual around it. Kurama has used this ability to find Naruto's inner hatred, which has brought it close to breaking the seal which contains it numerous times before Naruto took control of the beast's chakra himself. When Naruto achieved the Nine-Tails Chakra Mode, he in turn gained this ability, aptly displayed when he uncovered Kisame Hoshigaki hiding within Samehada, even though Kisame and the sword both shared the same chakra signature. According to Tobi, Mito Uzumaki also possessed this ability.
Cost: 200 chakra
Users: Akuma, Kurama
Kurama Beam: The Nine-Tails can fire a powerful beam of chakra, capable of piercing through rock.
Cost: 200 chakra
Users: Akuma, Kurama
Kurama Fire Breath: Kurama breathes a powerful stream of flames from its mouth to do considerable damage to its target. The flames have enough power to break enormous boulders, and even do damage to Pain's Chibaku Tensei.
Cost: 200 chakra
Users: Akuma, Kurama
Kurama Twister: With a swipe of its claws, Kurama can create a tornado which could possibly do massive damage. The damage was not seen as Pain used Shinra Tensei to nullify it.
Cost: 200 chakra
Users: Akuma, Kurama
Cost: 200 chakra
Users: Akuma, Kurama
Kurama Beam: The Nine-Tails can fire a powerful beam of chakra, capable of piercing through rock.
Cost: 200 chakra
Users: Akuma, Kurama
Kurama Fire Breath: Kurama breathes a powerful stream of flames from its mouth to do considerable damage to its target. The flames have enough power to break enormous boulders, and even do damage to Pain's Chibaku Tensei.
Cost: 200 chakra
Users: Akuma, Kurama
Kurama Twister: With a swipe of its claws, Kurama can create a tornado which could possibly do massive damage. The damage was not seen as Pain used Shinra Tensei to nullify it.
Cost: 200 chakra
Users: Akuma, Kurama
Seven Swordsman Jutsu
Sairento Kiringu - Silent Killing: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. The Seven Ninja Swordsmen of the Mist are shown to be masters of this technique, and were even good enough to track and kill opponents through sound alone. Some shinobi also opt to use a cover such as mist or even frost to rob their opponents of their field of vision and then attack them.
Rank Unknown
Handseals:
Cost: 1000 chakra
Users: Akuma, Conker
Rank Unknown
Handseals:
Cost: 1000 chakra
Users: Akuma, Conker
Hiramekarei
No actual techniques
Kabutowari
No actual techniques
Kiba
Ikadzuchi no Kiba (Fangs of Lightning): Ikadzuchi no Kiba is a Ninjutsu technique used by wielders of the Kiba blades. The user will use the blades to release an electrical essence into the skies, allowing them to strike down lightning bolts wherever they may please.
Raiky? (Lightning Ball) : The wielder of the Kiba blade draws the two swords together and creates a ball of lightning between the two of them that they can hurl at their opponent
Rais?: Ikadzuchi no Utage (Lightning Burial: Lightning Bolt): Ikadzuchi no Utage is a Ninjutsu technique used by Kurosuki Raiga. Drawing together his dual short swords, electrical energy will begin to crackle. He will then implant his swords into the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack each target individually.
Rairy? no Tatsumaki (Lightning Dragon Tornado): Rairyuu no Tatsumaki is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will raise them into the air and draw lightning down upon his body. The current will be contained within and around Raiga's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Raigeki no Yoroi (Lightning Strike Armor): Raigeki no Yoroi is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga spin the blades to generate a disk of lightning which will then pour down to cover his body and his swords. This electricity will envelope his body in a protective armor which will harm anyone who dares strike him directly.
Raiky? (Lightning Ball) : The wielder of the Kiba blade draws the two swords together and creates a ball of lightning between the two of them that they can hurl at their opponent
Rais?: Ikadzuchi no Utage (Lightning Burial: Lightning Bolt): Ikadzuchi no Utage is a Ninjutsu technique used by Kurosuki Raiga. Drawing together his dual short swords, electrical energy will begin to crackle. He will then implant his swords into the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack each target individually.
Rairy? no Tatsumaki (Lightning Dragon Tornado): Rairyuu no Tatsumaki is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will raise them into the air and draw lightning down upon his body. The current will be contained within and around Raiga's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Raigeki no Yoroi (Lightning Strike Armor): Raigeki no Yoroi is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga spin the blades to generate a disk of lightning which will then pour down to cover his body and his swords. This electricity will envelope his body in a protective armor which will harm anyone who dares strike him directly.
Kubikirib?ch?
No actual techniques
Nuibari
Ch?t? Ninp?: Jigumo Nui - Longsword Ninja Art: Earth Spider Sewing: Using the Nuibari, the user buries the sword's attached razor sharp wire string underground. Once a person stumbles into the area, they pull the string to trap their feet in a formation of wire, cutting them off. The power and force behind the wires can be controlled by the user by applying additional strength. Kakashi was able to counter the technique by landing atop the wires instead of between them. Might Guy was also able to counter the technique by using a kunai to stop the wires from converging.
Longsword Ninja Art: Wire Crucifixion - Using Nuibari and wire strings, Kushimaru strings his opponents in a way that leaves their bodies looking as though they were crucified. The final blow is given by piercing them with Nuibari, leaving his opponents to die a slow painful death.
Longsword Ninja Art: Wire Crucifixion - Using Nuibari and wire strings, Kushimaru strings his opponents in a way that leaves their bodies looking as though they were crucified. The final blow is given by piercing them with Nuibari, leaving his opponents to die a slow painful death.
Samehada
No actual techniques
Shibuki
Bakut? Jutsu: Happa Rokuj?shi - Blastsword Technique: Blasting Bridle Repeating Death: Unraveling a large length of the explosive tag roll from the Shibuki, Jinpachi sends it towards his enemy in a circular motion cutting off any escape route and engulfing them in a wide-spread explosion.
Other Techniques.
F?injutsu
Kekkai H?jin - Barrier Encampment Method: An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will detonate when the intruder reaches the center, killing the imprisoned target.
B-Rank
Cost: 650 chakra
User: Conker
F?koku H?in - Dark Sealing Method: F?koku H?in is a F?injutsu technique utilized by the Sound Four. This seal is used in conjunction with the Shikoku Mujin. After the Sound Four seal the individual in the container, they further add this seal as another layer of protection. To create the seal, the Sound member will write the incantation in blood on the sealing paper and then attach it to the container. Finally the Sound member will form the needed hand seal and activate it.
B-Rank
Cost: 650 chakra
User: Conker Grinpiers
Gogy? F?in - Five Elements Seal: This technique produces a powerful seal that is used to block or disturb the flow of chakra in a target. Once the seal is completed, the target will become unconscious and unable to fight for a short time. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal
A-Rank
Cost: 1500 chakra
User: Conker
B-Rank
Cost: 650 chakra
User: Conker
F?koku H?in - Dark Sealing Method: F?koku H?in is a F?injutsu technique utilized by the Sound Four. This seal is used in conjunction with the Shikoku Mujin. After the Sound Four seal the individual in the container, they further add this seal as another layer of protection. To create the seal, the Sound member will write the incantation in blood on the sealing paper and then attach it to the container. Finally the Sound member will form the needed hand seal and activate it.
B-Rank
Cost: 650 chakra
User: Conker Grinpiers
Gogy? F?in - Five Elements Seal: This technique produces a powerful seal that is used to block or disturb the flow of chakra in a target. Once the seal is completed, the target will become unconscious and unable to fight for a short time. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal
A-Rank
Cost: 1500 chakra
User: Conker
Medical Techniques
Too lazy to write it 100 times. All medical jutsu currently used by: Emi
Gantai no Jutsu (Bandage skill)- This is a special type of technique in which a medical ninja is capable of making bandages by using their surroundings such as sand, grass, water and others with help of using chakra.
(D-Rank)
Hand Seals: None.
Cost: 50 Chakra
Sansokyoukyuu (Oxygen supply)- A ninja uses chakra upon the chest area focusing it to help the body in some ways. It helps the lungs expand easier making the chest and neck muscles become more efficient which allows the airways to expand and pulmonary blood vessels so then the cells of the body may breathe easier.
(D-Rank)
Hand Seals: Boar-Ox
Cost: 50 Chakra
Kanetsu no Gyou (Heat Seeker)- The user focuses the chakra in his body by placing it along the person's chest creating heat within them. The person will no longer be in danger of hypothermia, but if used too long the user might give the patient a fever.
(D-Rank)
Hand Seals: Boar-Tiger-Ram
Cost: 55 Chakra
Ketsuki Gyouko (Blood Coagulation)- The user uses his chakra on a wound to make the blood there coagulate quickly. The wound will remain, but the bleeding will stop. Larger wounds will require a couple of minutes to coagulate, where as smaller wounds won't take as long.
(D-Rank)
Hand Seals: Tiger-Dragon-Snake-Horse
Cost: 60 Chakra
Chishio Tensou no Jutsu (Blood Transfusion skill)- The user must open up a small cut in the patient's body in order to open a vein. Once the vein has been opened, the medical ninja uses chakra in order to increase the density of the patient's blood. This won't create more blood, but instead creat more red and white blood cells in order to combat the affects of blood loss. The drawback is the the user's blood dilutes as long as the jutsu in in effect.
(C-Rank)
Hand Seals: Dragon-Horse
Cost: 100 Chakra
Sh?sen Jutsu(Mystical Palm Technique)- This technique allows Emi to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows Emi to heal a patient without the need for medical equipment or surgery. However if the wound is too large, this technique might not be able to help them.
(C-Ranked)
Hand Seals: Modified Ox- Tiger
Cost: 115 Chakra
Chakra Enjintou (Chakra Scalpel)- Primarily used for field surgery, the user of this technique concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin. It is a difficult move to use in combat, as it is very tough to concentrate on the length and power of the scalpel, makin it harder to successfully hit an enemy's arteries. Even the most powerful of medical ninja have trouble using this techinique in such a way.
(C-Rank)
Hand Seals: Tiger-Horse-Rabbit-Rat-Dog
Cost: 220 Chakra
Hone Chiyu no Jutsu (Bone Healer skill)- This jutsu uses chakra which makes the body boost its calcium level. Using the extra calcium, Shosen no Jutsu is activated, but uses less chakra due to the user already has the calcium to work with, but it will only work on the bone tissue.
(C-Rank)
Hand Seals: Rat-Horse-Dog
Cost: 120 Chakra
Decontamination Technique- This techinique is used when a person is seriously infected or is poisoned. Chakra is used to rapidly create new white blood cells in the patient's blood stream to fight off infections, poisons and other hostile substances.
(C-Rank)
Hand Seals: Ox-Tiger-Rabbit-Boar-Horse
Cost: 130 Chakra
Satsugaite no Jutsu(Killing Hands Technique)- User focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of Shosen no Jutsu. Through this manner, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
(C-Rank)
Hand Seals: Ox-Tiger-Ram
Cost: 240 Chakra
Chuusuusei Shikeikuden (Central Nervous System Electrical Shock)- The user turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. All communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg. Only an unusually skilled ninja would be able to overcome such a handicap.
(C-Rank)
Hand Seals: Dragon-Rabbit-Ram
Cost: 200 Chakra
Kossetsu no Jutsu (Bone fracture skill)- This jutsu utilizes the medical nin's proficiency at determining the weakest spot in his enemy's bone, then chakra scalpel is used at that exact same spot in order to fracture the bone; a second attack will break said bone in all circumstances.
(C-Rank)
Hand Seals: Ox-Boar
Cost: 215
Kanpa no Jutsu (Cold Wave skill)- This jutsu treats a state of the body where it is overheating. By using chakra, the cold fusion jutsu opens up pores, pumps blood to the skin and widens the blood vessels nearest to the skin and also increases sweat production. Careless use will cause hypothermia.
(B-Rank)
Hand Seals: Ram-Tiger-Ox-Rabbit
Cost: 500 Chakra
Hekirekite no Jutsu (Thunder Hands Technique)- The user focuses the chakra in his hands so that they can create an electric shock, able to give a shock to the heart so it may begin beating again. This can have the opposite effect on a beating heart by stopping it due to the electrical impulses interrupting the heart's rhythm.
(B-Rank)
Hand Seals: Bird-Boar-Rat-Snake
Cost: 500 Chakra
Chakra Gekiyaki no Jutsu (Chakra Poisoning Technique)- By making the required seals and forcing chakra into the fingertips, the user can 'stab' the target with his fingers. No wound will be visible, but the target's inner coil system will slowly be infected with the negative chakra input. From that point on, every time the target attempts to mold chakra, he'll weaken; death is a major option. The effect will wear off after a few hours, but can be increased by multiple stabs.
(B-Rank)
Hand Seals: Tiger-Ox-Dragon-Rat
Cost: 660 Chakra
Biransei no Jutsu (Poison Gas Technique)- Technique creates a cloud of poisonous gas that erupts from the ninja's mouth in a stream. If the enemy is caught, they will succumb to the effects of the poison.
(B-Rank)
Hand Seals: Dog-Boar
Cost: 600 Chakra
Body Delving- The user presses their fingers into the chest area of the patient (between the ribs, the fingers will actually enter the body), not causing any further harm to them, and flow a constant, but minimal, amount of chakra into the patient's body. This allows the user to delve into any areas in question.
(A-Rank)
Hand Seals: Rat-Ox-Dragon-Boar
Cost: 810
Circle of Enlightenment- This jutsu is one of the most powerful jutsus ever known to Shinobi, one that requires five medical nin willing to lend their healing chara to the user in order for the technique to succeed. First and foremost, the jutsu requires a preparation time of one hour in which the user writes down intricate seals on the floor; these are used as a medium for the healing chakra. Then, a severely wounded creature (animal or human) is placed in the center of the intricate drawing. At this point, four medical nin will sit on the corners of the complex drawing, ready to push in chakra while the user of the jutsu stands near its side. The fifth medical nin will sit at one of the drawing's sides and has a key role in the jutsu. They are responsible for harnessing the other medical nins' chakras and diverting it towards the accelerated healing. Healing chakra is then pushed forward at an amazing rate, the healing chakra combined with a sample of the patient's DNA has a stunning effect- even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons, and diseases; this jutsu also has a cleansing effect on the body. All parties involved will need great rest after performing this jutsu. This cannot reverse death.
(S-Rank)
Hand Seals: None.
Cost: 9000 Chakra for all medics involved
Seksuki Akuchi (Return Life)- User focuses all of the chakra in their body in order to restore the dead victim. The victim will glow a light blue and the user will glow red, the the dead victim takes his first breath of his second life. The user is left with absolutely no chakra except life chakra.
(S-Rank)
Hand Seals: None
Cost: All Chakra
Yin Seal: Release- Over time, chakra is stored into a seal placed on the user's forehead, effectively doubling a person's chakra while it is dormant. Once released, a person will then have full chakra once more and it can be combined with one of its branch jutsu to heal internal and external wounds. Marks will appear on the user's face once activated. There are two higher-level jutsu that can be obtained with learning this technique such as the "Strengh of a Hundred" and "Creation Rebirth".
(S-Rank; Hokage Secret Technique)
Hand signs: None
Cost: No Chakra
Creation Rebirth- A large portion of chakra is stored, usually in a diamond, on the users forehead that can be released at the whim of the user. This jutsu will allow even the most severe of all injuries, even grave internal ones, to be healed instantaneously and the body will continue to heal itself up until the user's chakra runs out. This jutsu grants the user a form of immortality and is the pinnacle of all medical ninjutsu. However, this jutsu won't replace old cells, instead it will speed up the process in which it takes to make new cells. Doing this will effectively shorten one's lifespan, but not to a great enough extent to where the user will die in battle.
(S-Rank; Hokage Secret Technique)
Hand signs: Tiger
Cost: 10000 per post
Gantai no Jutsu (Bandage skill)- This is a special type of technique in which a medical ninja is capable of making bandages by using their surroundings such as sand, grass, water and others with help of using chakra.
(D-Rank)
Hand Seals: None.
Cost: 50 Chakra
Sansokyoukyuu (Oxygen supply)- A ninja uses chakra upon the chest area focusing it to help the body in some ways. It helps the lungs expand easier making the chest and neck muscles become more efficient which allows the airways to expand and pulmonary blood vessels so then the cells of the body may breathe easier.
(D-Rank)
Hand Seals: Boar-Ox
Cost: 50 Chakra
Kanetsu no Gyou (Heat Seeker)- The user focuses the chakra in his body by placing it along the person's chest creating heat within them. The person will no longer be in danger of hypothermia, but if used too long the user might give the patient a fever.
(D-Rank)
Hand Seals: Boar-Tiger-Ram
Cost: 55 Chakra
Ketsuki Gyouko (Blood Coagulation)- The user uses his chakra on a wound to make the blood there coagulate quickly. The wound will remain, but the bleeding will stop. Larger wounds will require a couple of minutes to coagulate, where as smaller wounds won't take as long.
(D-Rank)
Hand Seals: Tiger-Dragon-Snake-Horse
Cost: 60 Chakra
Chishio Tensou no Jutsu (Blood Transfusion skill)- The user must open up a small cut in the patient's body in order to open a vein. Once the vein has been opened, the medical ninja uses chakra in order to increase the density of the patient's blood. This won't create more blood, but instead creat more red and white blood cells in order to combat the affects of blood loss. The drawback is the the user's blood dilutes as long as the jutsu in in effect.
(C-Rank)
Hand Seals: Dragon-Horse
Cost: 100 Chakra
Sh?sen Jutsu(Mystical Palm Technique)- This technique allows Emi to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows Emi to heal a patient without the need for medical equipment or surgery. However if the wound is too large, this technique might not be able to help them.
(C-Ranked)
Hand Seals: Modified Ox- Tiger
Cost: 115 Chakra
Chakra Enjintou (Chakra Scalpel)- Primarily used for field surgery, the user of this technique concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin. It is a difficult move to use in combat, as it is very tough to concentrate on the length and power of the scalpel, makin it harder to successfully hit an enemy's arteries. Even the most powerful of medical ninja have trouble using this techinique in such a way.
(C-Rank)
Hand Seals: Tiger-Horse-Rabbit-Rat-Dog
Cost: 220 Chakra
Hone Chiyu no Jutsu (Bone Healer skill)- This jutsu uses chakra which makes the body boost its calcium level. Using the extra calcium, Shosen no Jutsu is activated, but uses less chakra due to the user already has the calcium to work with, but it will only work on the bone tissue.
(C-Rank)
Hand Seals: Rat-Horse-Dog
Cost: 120 Chakra
Decontamination Technique- This techinique is used when a person is seriously infected or is poisoned. Chakra is used to rapidly create new white blood cells in the patient's blood stream to fight off infections, poisons and other hostile substances.
(C-Rank)
Hand Seals: Ox-Tiger-Rabbit-Boar-Horse
Cost: 130 Chakra
Satsugaite no Jutsu(Killing Hands Technique)- User focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of Shosen no Jutsu. Through this manner, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
(C-Rank)
Hand Seals: Ox-Tiger-Ram
Cost: 240 Chakra
Chuusuusei Shikeikuden (Central Nervous System Electrical Shock)- The user turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. All communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg. Only an unusually skilled ninja would be able to overcome such a handicap.
(C-Rank)
Hand Seals: Dragon-Rabbit-Ram
Cost: 200 Chakra
Kossetsu no Jutsu (Bone fracture skill)- This jutsu utilizes the medical nin's proficiency at determining the weakest spot in his enemy's bone, then chakra scalpel is used at that exact same spot in order to fracture the bone; a second attack will break said bone in all circumstances.
(C-Rank)
Hand Seals: Ox-Boar
Cost: 215
Kanpa no Jutsu (Cold Wave skill)- This jutsu treats a state of the body where it is overheating. By using chakra, the cold fusion jutsu opens up pores, pumps blood to the skin and widens the blood vessels nearest to the skin and also increases sweat production. Careless use will cause hypothermia.
(B-Rank)
Hand Seals: Ram-Tiger-Ox-Rabbit
Cost: 500 Chakra
Hekirekite no Jutsu (Thunder Hands Technique)- The user focuses the chakra in his hands so that they can create an electric shock, able to give a shock to the heart so it may begin beating again. This can have the opposite effect on a beating heart by stopping it due to the electrical impulses interrupting the heart's rhythm.
(B-Rank)
Hand Seals: Bird-Boar-Rat-Snake
Cost: 500 Chakra
Chakra Gekiyaki no Jutsu (Chakra Poisoning Technique)- By making the required seals and forcing chakra into the fingertips, the user can 'stab' the target with his fingers. No wound will be visible, but the target's inner coil system will slowly be infected with the negative chakra input. From that point on, every time the target attempts to mold chakra, he'll weaken; death is a major option. The effect will wear off after a few hours, but can be increased by multiple stabs.
(B-Rank)
Hand Seals: Tiger-Ox-Dragon-Rat
Cost: 660 Chakra
Biransei no Jutsu (Poison Gas Technique)- Technique creates a cloud of poisonous gas that erupts from the ninja's mouth in a stream. If the enemy is caught, they will succumb to the effects of the poison.
(B-Rank)
Hand Seals: Dog-Boar
Cost: 600 Chakra
Body Delving- The user presses their fingers into the chest area of the patient (between the ribs, the fingers will actually enter the body), not causing any further harm to them, and flow a constant, but minimal, amount of chakra into the patient's body. This allows the user to delve into any areas in question.
(A-Rank)
Hand Seals: Rat-Ox-Dragon-Boar
Cost: 810
Circle of Enlightenment- This jutsu is one of the most powerful jutsus ever known to Shinobi, one that requires five medical nin willing to lend their healing chara to the user in order for the technique to succeed. First and foremost, the jutsu requires a preparation time of one hour in which the user writes down intricate seals on the floor; these are used as a medium for the healing chakra. Then, a severely wounded creature (animal or human) is placed in the center of the intricate drawing. At this point, four medical nin will sit on the corners of the complex drawing, ready to push in chakra while the user of the jutsu stands near its side. The fifth medical nin will sit at one of the drawing's sides and has a key role in the jutsu. They are responsible for harnessing the other medical nins' chakras and diverting it towards the accelerated healing. Healing chakra is then pushed forward at an amazing rate, the healing chakra combined with a sample of the patient's DNA has a stunning effect- even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons, and diseases; this jutsu also has a cleansing effect on the body. All parties involved will need great rest after performing this jutsu. This cannot reverse death.
(S-Rank)
Hand Seals: None.
Cost: 9000 Chakra for all medics involved
Seksuki Akuchi (Return Life)- User focuses all of the chakra in their body in order to restore the dead victim. The victim will glow a light blue and the user will glow red, the the dead victim takes his first breath of his second life. The user is left with absolutely no chakra except life chakra.
(S-Rank)
Hand Seals: None
Cost: All Chakra
Yin Seal: Release- Over time, chakra is stored into a seal placed on the user's forehead, effectively doubling a person's chakra while it is dormant. Once released, a person will then have full chakra once more and it can be combined with one of its branch jutsu to heal internal and external wounds. Marks will appear on the user's face once activated. There are two higher-level jutsu that can be obtained with learning this technique such as the "Strengh of a Hundred" and "Creation Rebirth".
(S-Rank; Hokage Secret Technique)
Hand signs: None
Cost: No Chakra
Creation Rebirth- A large portion of chakra is stored, usually in a diamond, on the users forehead that can be released at the whim of the user. This jutsu will allow even the most severe of all injuries, even grave internal ones, to be healed instantaneously and the body will continue to heal itself up until the user's chakra runs out. This jutsu grants the user a form of immortality and is the pinnacle of all medical ninjutsu. However, this jutsu won't replace old cells, instead it will speed up the process in which it takes to make new cells. Doing this will effectively shorten one's lifespan, but not to a great enough extent to where the user will die in battle.
(S-Rank; Hokage Secret Technique)
Hand signs: Tiger
Cost: 10000 per post